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path: root/assetFactory/assetFactory.h
Commit message (Collapse)AuthorAge
* Load all assets in red dir with asset factoryDan Goodliffe2023-04-14
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* Use texture atlas for asset factoryDan Goodliffe2023-04-13
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* First cut loading assets using assimpDan Goodliffe2023-04-10
| | | | This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
| | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
* Support loading references to texture fragmentsDan Goodliffe2023-03-12
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* Split Asset into its own fileDan Goodliffe2023-03-03
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* Parse colour values as they're readDan Goodliffe2023-03-02
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* Remove to specify if the Selection pointer type is shared or notDan Goodliffe2023-02-28
| | | | Inferred based on whether the pointer is copyable or not.
* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
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* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
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* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21