Commit message (Collapse) | Author | Age | |
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* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
| | | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey | ||
* | Support loading references to texture fragments | Dan Goodliffe | 2023-03-12 |
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* | Split Asset into its own file | Dan Goodliffe | 2023-03-03 |
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* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
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* | Remove to specify if the Selection pointer type is shared or not | Dan Goodliffe | 2023-02-28 |
| | | | | Inferred based on whether the pointer is copyable or not. | ||
* | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
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* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
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* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |