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path: root/assetFactory/assetFactory.h
Commit message (Collapse)AuthorAge
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
| | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
* Support loading references to texture fragmentsDan Goodliffe2023-03-12
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* Split Asset into its own fileDan Goodliffe2023-03-03
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* Parse colour values as they're readDan Goodliffe2023-03-02
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* Remove to specify if the Selection pointer type is shared or notDan Goodliffe2023-02-28
| | | | Inferred based on whether the pointer is copyable or not.
* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
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* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
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* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21