Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Support loading references to texture fragments | Dan Goodliffe | 2023-03-12 |
| | |||
* | Split Asset into its own file | Dan Goodliffe | 2023-03-03 |
| | |||
* | Add ParseBase | Dan Goodliffe | 2023-03-02 |
| | | | | Acts as a base class for persistence parser, encompasses the parse stack and manages shared objects | ||
* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
| | |||
* | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
| | |||
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
| | |||
* | Fixup MapByMember to work with shared or unique ptr | Dan Goodliffe | 2023-02-22 |
| | |||
* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |