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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Clear world objects explicitly
Dan Goodliffe
2023-04-23
*
Assets moved to global game state
Dan Goodliffe
2023-04-17
*
Create a large test forest
Dan Goodliffe
2023-04-17
*
Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
*
Enable OpenGL 4.5 core profile
Dan Goodliffe
2022-10-30
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Implement goto so node
Dan Goodliffe
2021-03-16
*
Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
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Create a new loop of test track
Dan Goodliffe
2021-03-09
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Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
*
Move TickDuration type into global scope
Dan Goodliffe
2021-03-08
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Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06
*
Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
*
Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
*
Just use addLinksBetween
Dan Goodliffe
2021-02-28
*
Add meandering support
Dan Goodliffe
2021-02-22
*
Add more test rails
Dan Goodliffe
2021-02-21
*
Remove unused worker from main
Dan Goodliffe
2021-02-20
*
Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
*
Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Disconnect camera control from shader
Dan Goodliffe
2021-02-17
*
Basic support for rail wagons
Dan Goodliffe
2021-02-15
*
Clear input stack on exit
Dan Goodliffe
2021-02-14
*
Add our first vehicle
Dan Goodliffe
2021-02-14
*
Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
*
Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
*
Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
*
Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
*
Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
*
Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
*
Basic mouse navigation
Dan Goodliffe
2021-01-26
*
Better default camera pos
Dan Goodliffe
2021-01-26
*
Generate some basic flat terrain
Dan Goodliffe
2021-01-25
*
Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
*
Basic key controls to move the camera around
Dan Goodliffe
2021-01-25
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