index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
application
Commit message (
Expand
)
Author
Age
*
Restore some trees
Dan Goodliffe
2023-11-26
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
\
|
*
Spread the trees out
Dan Goodliffe
2023-11-25
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
|
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
|
/
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Clear world objects explicitly
Dan Goodliffe
2023-04-25
*
Assets moved to global game state
Dan Goodliffe
2023-04-17
*
Create a large test forest
Dan Goodliffe
2023-04-17
*
Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
*
Enable OpenGL 4.5 core profile
Dan Goodliffe
2022-10-30
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Implement goto so node
Dan Goodliffe
2021-03-16
*
Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
*
Create a new loop of test track
Dan Goodliffe
2021-03-09
*
Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
*
Move TickDuration type into global scope
Dan Goodliffe
2021-03-08
*
Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06
*
Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
*
Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
*
Just use addLinksBetween
Dan Goodliffe
2021-02-28
*
Add meandering support
Dan Goodliffe
2021-02-22
*
Add more test rails
Dan Goodliffe
2021-02-21
*
Remove unused worker from main
Dan Goodliffe
2021-02-20
*
Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
*
Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Disconnect camera control from shader
Dan Goodliffe
2021-02-17
*
Basic support for rail wagons
Dan Goodliffe
2021-02-15
*
Clear input stack on exit
Dan Goodliffe
2021-02-14
*
Add our first vehicle
Dan Goodliffe
2021-02-14
*
Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
*
Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
*
Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
*
Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
[next]