index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
application
Commit message (
Expand
)
Author
Age
*
Just use addLinksBetween
Dan Goodliffe
2021-02-28
*
Add meandering support
Dan Goodliffe
2021-02-22
*
Add more test rails
Dan Goodliffe
2021-02-21
*
Remove unused worker from main
Dan Goodliffe
2021-02-20
*
Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
*
Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Disconnect camera control from shader
Dan Goodliffe
2021-02-17
*
Basic support for rail wagons
Dan Goodliffe
2021-02-15
*
Clear input stack on exit
Dan Goodliffe
2021-02-14
*
Add our first vehicle
Dan Goodliffe
2021-02-14
*
Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
*
Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
*
Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
*
Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
*
Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
*
Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
*
Basic mouse navigation
Dan Goodliffe
2021-01-26
*
Better default camera pos
Dan Goodliffe
2021-01-26
*
Generate some basic flat terrain
Dan Goodliffe
2021-01-25
*
Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
*
Basic key controls to move the camera around
Dan Goodliffe
2021-01-25
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
*
Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Split window and display (application) classes
Dan Goodliffe
2021-01-17
*
Big reshuffle
Dan Goodliffe
2021-01-17