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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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Enable OpenGL 4.5 core profile
Dan Goodliffe
2022-10-30
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
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Initial commit with some basic UI
Dan Goodliffe
2021-12-22
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Single glContext shared between windows
Dan Goodliffe
2021-12-14
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Swap y,z axis
Dan Goodliffe
2021-11-16
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Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
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Implement goto so node
Dan Goodliffe
2021-03-16
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Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
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Create a new loop of test track
Dan Goodliffe
2021-03-09
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Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
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Move TickDuration type into global scope
Dan Goodliffe
2021-03-08
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Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06
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Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
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Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
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Just use addLinksBetween
Dan Goodliffe
2021-02-28
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Add meandering support
Dan Goodliffe
2021-02-22
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Add more test rails
Dan Goodliffe
2021-02-21
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Remove unused worker from main
Dan Goodliffe
2021-02-20
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Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
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Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
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Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
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Disconnect camera control from shader
Dan Goodliffe
2021-02-17
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Basic support for rail wagons
Dan Goodliffe
2021-02-15
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Clear input stack on exit
Dan Goodliffe
2021-02-14
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Add our first vehicle
Dan Goodliffe
2021-02-14
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Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
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Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
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Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
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Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
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Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
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Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
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Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
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Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
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Basic mouse navigation
Dan Goodliffe
2021-01-26
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Better default camera pos
Dan Goodliffe
2021-01-26
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Generate some basic flat terrain
Dan Goodliffe
2021-01-25
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Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
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Basic key controls to move the camera around
Dan Goodliffe
2021-01-25
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Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
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Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
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Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
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Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
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Split window and display (application) classes
Dan Goodliffe
2021-01-17
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Big reshuffle
Dan Goodliffe
2021-01-17