| Commit message (Expand) | Author | Age |
... | |
* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 |
* | Fix up the maths in creating curved rails | Dan Goodliffe | 2021-02-06 |
* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Split into main app and library the rest for testing | Dan Goodliffe | 2021-02-04 |
* | Monkey has outlived his usefullness, bye monkey | Dan Goodliffe | 2021-01-28 |
* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
* | Better default camera pos | Dan Goodliffe | 2021-01-26 |
* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |
* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
* | Basic key controls to move the camera around | Dan Goodliffe | 2021-01-25 |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
* | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
* | Split window and display (application) classes | Dan Goodliffe | 2021-01-17 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |