Commit message (Collapse) | Author | Age | |
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* | Implement goto so node | Dan Goodliffe | 2021-03-16 |
| | | | | Encompasses determining a route and a distance to travel | ||
* | Create GameState, the single global for the root of everything | Dan Goodliffe | 2021-03-15 |
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* | Create a new loop of test track | Dan Goodliffe | 2021-03-09 |
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* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
| | | | | Has the main window provide some control over our test train | ||
* | Move TickDuration type into global scope | Dan Goodliffe | 2021-03-08 |
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* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
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* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
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* | Vastly improved manual camera controller | Dan Goodliffe | 2021-02-28 |
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* | Just use addLinksBetween | Dan Goodliffe | 2021-02-28 |
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* | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | Add rail links between existing nodes and arbitrary points | ||
* | Add more test rails | Dan Goodliffe | 2021-02-21 |
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* | Remove unused worker from main | Dan Goodliffe | 2021-02-20 |
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* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
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* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
| | | | | Move less commonly used (lightDirection) to a named one | ||
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
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* | Disconnect camera control from shader | Dan Goodliffe | 2021-02-17 |
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* | Basic support for rail wagons | Dan Goodliffe | 2021-02-15 |
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* | Clear input stack on exit | Dan Goodliffe | 2021-02-14 |
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* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
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* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
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* | Fix order of ends in test rail curves | Dan Goodliffe | 2021-02-14 |
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* | Floating point seconds TickDuration | Dan Goodliffe | 2021-02-14 |
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* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 |
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* | Fix up the maths in creating curved rails | Dan Goodliffe | 2021-02-06 |
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* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 |
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* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
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* | Split into main app and library the rest for testing | Dan Goodliffe | 2021-02-04 |
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* | Monkey has outlived his usefullness, bye monkey | Dan Goodliffe | 2021-01-28 |
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* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
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* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
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* | Better default camera pos | Dan Goodliffe | 2021-01-26 |
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* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |
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* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
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* | Basic key controls to move the camera around | Dan Goodliffe | 2021-01-25 |
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* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
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* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
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* | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 |
| | | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore. | ||
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
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* | Split window and display (application) classes | Dan Goodliffe | 2021-01-17 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
Fixes code quality warnings now picked up. |