Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
| | |||
* | Split water from terrain | Dan Goodliffe | 2024-04-06 |
| | | | | Shares the geo data instance, and still has the same implementation at this stage. | ||
* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
| | |||
* | Restore some trees | Dan Goodliffe | 2023-11-26 |
| | |||
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
|\ | | | | | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method. | ||
| * | Spread the trees out | Dan Goodliffe | 2023-11-25 |
| | | |||
| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
| | | |||
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| | | |||
* | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
|/ | |||
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Clear world objects explicitly | Dan Goodliffe | 2023-04-25 |
| | | | | Otherwise the fail to remove themselves from the VBO after the GL context is destroyed. | ||
* | Assets moved to global game state | Dan Goodliffe | 2023-04-17 |
| | |||
* | Create a large test forest | Dan Goodliffe | 2023-04-17 |
| | |||
* | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
| | |||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
| | |||
* | Extract SDL_Application helper into libilt | Dan Goodliffe | 2022-11-14 |
| | |||
* | Enable OpenGL 4.5 core profile | Dan Goodliffe | 2022-10-30 |
| | |||
* | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 |
| | |||
* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |
| | |||
* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
| | | | | something | ||
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
| | |||
* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
| | | | | Created by the first window, includes simplified refresh/render for single control point | ||
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
| | |||
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
| | |||
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
| | |||
* | Implement goto so node | Dan Goodliffe | 2021-03-16 |
| | | | | Encompasses determining a route and a distance to travel | ||
* | Create GameState, the single global for the root of everything | Dan Goodliffe | 2021-03-15 |
| | |||
* | Create a new loop of test track | Dan Goodliffe | 2021-03-09 |
| | |||
* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
| | | | | Has the main window provide some control over our test train | ||
* | Move TickDuration type into global scope | Dan Goodliffe | 2021-03-08 |
| | |||
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
| | |||
* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
| | |||
* | Vastly improved manual camera controller | Dan Goodliffe | 2021-02-28 |
| | |||
* | Just use addLinksBetween | Dan Goodliffe | 2021-02-28 |
| | |||
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | Add rail links between existing nodes and arbitrary points | ||
* | Add more test rails | Dan Goodliffe | 2021-02-21 |
| | |||
* | Remove unused worker from main | Dan Goodliffe | 2021-02-20 |
| | |||
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
| | |||
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
| | | | | Move less commonly used (lightDirection) to a named one | ||
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
| | |||
* | Disconnect camera control from shader | Dan Goodliffe | 2021-02-17 |
| | |||
* | Basic support for rail wagons | Dan Goodliffe | 2021-02-15 |
| | |||
* | Clear input stack on exit | Dan Goodliffe | 2021-02-14 |
| | |||
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
| | |||
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
| | |||
* | Fix order of ends in test rail curves | Dan Goodliffe | 2021-02-14 |
| | |||
* | Floating point seconds TickDuration | Dan Goodliffe | 2021-02-14 |
| | |||
* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 |
| |