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Commit message (Collapse)AuthorAge
* Implement goto so nodeDan Goodliffe2021-03-16
| | | | Encompasses determining a route and a distance to travel
* Create GameState, the single global for the root of everythingDan Goodliffe2021-03-15
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* Create a new loop of test trackDan Goodliffe2021-03-09
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* Initial commit of the orders/activities systemDan Goodliffe2021-03-08
| | | | Has the main window provide some control over our test train
* Move TickDuration type into global scopeDan Goodliffe2021-03-08
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* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06
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* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06
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* Vastly improved manual camera controllerDan Goodliffe2021-02-28
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* Just use addLinksBetweenDan Goodliffe2021-02-28
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* Add meandering supportDan Goodliffe2021-02-22
| | | | Add rail links between existing nodes and arbitrary points
* Add more test railsDan Goodliffe2021-02-21
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* Remove unused worker from mainDan Goodliffe2021-02-20
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* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
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* Allow setting any uniform in shadersDan Goodliffe2021-02-18
| | | | Move less commonly used (lightDirection) to a named one
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
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* Disconnect camera control from shaderDan Goodliffe2021-02-17
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* Basic support for rail wagonsDan Goodliffe2021-02-15
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* Clear input stack on exitDan Goodliffe2021-02-14
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* Add our first vehicleDan Goodliffe2021-02-14
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* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
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* Fix order of ends in test rail curvesDan Goodliffe2021-02-14
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* Floating point seconds TickDurationDan Goodliffe2021-02-14
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* Links have length, ends have entry directionDan Goodliffe2021-02-07
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* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
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* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
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* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
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* Split into main app and library the rest for testingDan Goodliffe2021-02-04
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* Monkey has outlived his usefullness, bye monkeyDan Goodliffe2021-01-28
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* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
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* Basic mouse navigationDan Goodliffe2021-01-26
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* Better default camera posDan Goodliffe2021-01-26
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* Generate some basic flat terrainDan Goodliffe2021-01-25
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* Split physical objects from renderable onesDan Goodliffe2021-01-25
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* Basic key controls to move the camera aroundDan Goodliffe2021-01-25
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* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
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* Big tidy up of shader wrapperDan Goodliffe2021-01-24
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* Add basic work and worker thread poolDan Goodliffe2021-01-19
| | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore.
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
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* Split window and display (application) classesDan Goodliffe2021-01-17
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.