| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fix up the preFrame process to use both frustums | Dan Goodliffe | 13 days |
| | | | | | | | (camera and directional light frustums) This has made the whole preFrame process far more fiddly and repetitive than I'd like, but it does work. Maybe we can tidy it up later. | ||
| * | Add Renderable::preFrame for doing non-const frame prep work | Dan Goodliffe | 2026-02-16 |
| | | | | | | In theory, this phase should be parallelisable before being pushed out by the render loop. | ||
| * | Remember selected asset id and reload/reselect resource file on change | Dan Goodliffe | 2025-04-15 |
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| * | Fix operator precedence warning | Dan Goodliffe | 2025-04-09 |
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| * | Add boost_program_options for command line parsing | Dan Goodliffe | 2025-04-09 |
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| * | Reasonably function asset viewing functionality | Dan Goodliffe | 2025-04-09 |
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| * | Create Windows with a size object | Dan Goodliffe | 2025-04-08 |
| | | | | | Not individual width/height parameters. | ||
| * | More uniform/flexible window constructors | Dan Goodliffe | 2025-04-07 |
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| * | Basically empty ResViewer application | Dan Goodliffe | 2025-04-07 |
