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:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
root
/
application
/
main.cpp
Commit message (
Expand
)
Author
Age
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Move main application loop into the library
Dan Goodliffe
2024-06-15
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First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
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Split water from terrain
Dan Goodliffe
2024-04-06
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Remove more use of legacy types
Dan Goodliffe
2024-01-01
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Restore some trees
Dan Goodliffe
2023-11-26
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Spread the trees out
Dan Goodliffe
2023-11-25
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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/
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Clear world objects explicitly
Dan Goodliffe
2023-04-25
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Assets moved to global game state
Dan Goodliffe
2023-04-17
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Create a large test forest
Dan Goodliffe
2023-04-17
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Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
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Enable OpenGL 4.5 core profile
Dan Goodliffe
2022-10-30
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
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Initial commit with some basic UI
Dan Goodliffe
2021-12-22
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Single glContext shared between windows
Dan Goodliffe
2021-12-14
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Swap y,z axis
Dan Goodliffe
2021-11-16
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Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
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Implement goto so node
Dan Goodliffe
2021-03-16
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Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
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Create a new loop of test track
Dan Goodliffe
2021-03-09
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Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
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Move TickDuration type into global scope
Dan Goodliffe
2021-03-08
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Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06
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Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
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Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
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Just use addLinksBetween
Dan Goodliffe
2021-02-28
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Add meandering support
Dan Goodliffe
2021-02-22
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Add more test rails
Dan Goodliffe
2021-02-21
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Remove unused worker from main
Dan Goodliffe
2021-02-20
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Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
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Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
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Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
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Disconnect camera control from shader
Dan Goodliffe
2021-02-17
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Basic support for rail wagons
Dan Goodliffe
2021-02-15
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Clear input stack on exit
Dan Goodliffe
2021-02-14
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Add our first vehicle
Dan Goodliffe
2021-02-14
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Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
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Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
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Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
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