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I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
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path:
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application
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main.cpp
Commit message (
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Author
Age
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Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
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Disconnect camera control from shader
Dan Goodliffe
2021-02-17
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Basic support for rail wagons
Dan Goodliffe
2021-02-15
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Clear input stack on exit
Dan Goodliffe
2021-02-14
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Add our first vehicle
Dan Goodliffe
2021-02-14
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Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
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Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
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Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
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Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
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Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
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Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
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Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
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Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
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Basic mouse navigation
Dan Goodliffe
2021-01-26
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Better default camera pos
Dan Goodliffe
2021-01-26
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Generate some basic flat terrain
Dan Goodliffe
2021-01-25
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Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
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Basic key controls to move the camera around
Dan Goodliffe
2021-01-25
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Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
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Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
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Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
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Well... that requires GCC 11 cos 10 doesn't implement semaphore.
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Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
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Split window and display (application) classes
Dan Goodliffe
2021-01-17
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Big reshuffle
Dan Goodliffe
2021-01-17
Fixes code quality warnings now picked up.