| Commit message (Collapse) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 | |
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| * | Add flex support to root | Dan Goodliffe | 2021-02-12 | |
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| * | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 | |
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| * | Add some tests over collection | Dan Goodliffe | 2021-02-04 | |
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| * | Split into main app and library the rest for testing | Dan Goodliffe | 2021-02-04 | |
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| * | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 | |
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| * | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 | |
| | | | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore. | |||
| * | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 | |
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| * | Big reshuffle | Dan Goodliffe | 2021-01-17 | |
| | | | | | Fixes code quality warnings now picked up. | |||
| * | First cut modernizing and sanitizing | Dan Goodliffe | 2021-01-17 | |
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| * | Initial commit | Dan Goodliffe | 2021-01-16 | |
| Stripped back and formatted from https://github.com/BennyQBD/ModernOpenGLTutorial/ | ||||
