index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
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log
tree
commit
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log msg
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committer
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path:
root
/
Jamroot.jam
Commit message (
Expand
)
Author
Age
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Simpler testing rule
Dan Goodliffe
2021-12-18
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Profile build should be lto too
Dan Goodliffe
2021-12-18
*
GCC 11 now default
Dan Goodliffe
2021-12-04
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Don't run the app by default
Dan Goodliffe
2021-11-26
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Don't build the application into the library
Dan Goodliffe
2021-11-26
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Compile generated/external code as release
Dan Goodliffe
2021-11-26
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Include stb directly
Dan Goodliffe
2021-11-25
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Always build ilt library shared
Dan Goodliffe
2021-11-25
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Second swing persistance
Dan Goodliffe
2021-11-07
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Bump GCC version
Dan Goodliffe
2021-11-07
*
Bump to release GCC version
Dan Goodliffe
2021-05-01
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Add coverage variant
Dan Goodliffe
2021-03-02
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Move utility to lib
Dan Goodliffe
2021-02-28
*
Bump GCC version
Dan Goodliffe
2021-02-27
*
Enable pedantic warnings
Dan Goodliffe
2021-02-21
*
m4 based GLSL embedding
Dan Goodliffe
2021-02-20
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Test run depends on resources
Dan Goodliffe
2021-02-14
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New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
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Add flex support to root
Dan Goodliffe
2021-02-12
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Add some tests over collection
Dan Goodliffe
2021-02-04
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Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
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Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
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Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
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Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
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Big reshuffle
Dan Goodliffe
2021-01-17
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First cut modernizing and sanitizing
Dan Goodliffe
2021-01-17
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Initial commit
Dan Goodliffe
2021-01-16