Commit message (Collapse) | Author | Age | |
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* | Don't build the application into the library | Dan Goodliffe | 2021-11-26 |
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* | Compile generated/external code as release | Dan Goodliffe | 2021-11-26 |
| | | | | Moves stb stuff to .c then all .ll and .c built release mode, neatly disables all the warnings | ||
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
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* | Always build ilt library shared | Dan Goodliffe | 2021-11-25 |
| | | | | It will contain everything, the exe will be just a stub/wrapper | ||
* | Second swing persistance | Dan Goodliffe | 2021-11-07 |
| | | | | Mostly functional JSON deserialising for most types. | ||
* | Bump GCC version | Dan Goodliffe | 2021-11-07 |
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* | Bump to release GCC version | Dan Goodliffe | 2021-05-01 |
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* | Add coverage variant | Dan Goodliffe | 2021-03-02 |
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* | Move utility to lib | Dan Goodliffe | 2021-02-28 |
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* | Bump GCC version | Dan Goodliffe | 2021-02-27 |
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* | Enable pedantic warnings | Dan Goodliffe | 2021-02-21 |
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* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
| | | | | Passes a lint check, less mangling, more automation | ||
* | Test run depends on resources | Dan Goodliffe | 2021-02-14 |
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* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
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* | Add flex support to root | Dan Goodliffe | 2021-02-12 |
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* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
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* | Add some tests over collection | Dan Goodliffe | 2021-02-04 |
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* | Split into main app and library the rest for testing | Dan Goodliffe | 2021-02-04 |
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* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
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* | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 |
| | | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore. | ||
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
| | | | | Fixes code quality warnings now picked up. | ||
* | First cut modernizing and sanitizing | Dan Goodliffe | 2021-01-17 |
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* | Initial commit | Dan Goodliffe | 2021-01-16 |
Stripped back and formatted from https://github.com/BennyQBD/ModernOpenGLTutorial/ |