Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | More complete tests for route finding | Dan Goodliffe | 2021-03-13 |
| | |||
* | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 |
| | |||
* | Only attempt to render renderable networks | Dan Goodliffe | 2021-03-13 |
| | |||
* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
| | |||
* | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
| | |||
* | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 |
| | |||
* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
| | |||
* | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 |
| | |||
* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
| | |||
* | Create a new loop of test track | Dan Goodliffe | 2021-03-09 |
| | |||
* | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 |
| | |||
* | Fix paths in test cases | Dan Goodliffe | 2021-03-09 |
| | |||
* | Make objectives responsible for navigation | Dan Goodliffe | 2021-03-09 |
| | |||
* | Split ActivityOf<> into its own file | Dan Goodliffe | 2021-03-09 |
| | |||
* | Push link based movement into Vehicle | Dan Goodliffe | 2021-03-09 |
| | | | | | I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle | ||
* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
| | | | | Has the main window provide some control over our test train | ||
* | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 |
| | |||
* | Move TickDuration type into global scope | Dan Goodliffe | 2021-03-08 |
| | |||
* | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 |
| | |||
* | Speed conversions and literals | Dan Goodliffe | 2021-03-07 |
| | |||
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
| | |||
* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
| | |||
* | Give collection a virtual desctructor | Dan Goodliffe | 2021-03-06 |
| | |||
* | Add a basic Doxyfile | Dan Goodliffe | 2021-03-06 |
| | | | | I wanted a class hierarchy diagram | ||
* | Push lots of stuff into rail vehicle class | Dan Goodliffe | 2021-03-06 |
| | | | | Derives lots more info directly from the model | ||
* | Introduce the rail vehicle class for the definition of the vehicle | Dan Goodliffe | 2021-03-06 |
| | | | | Not an instance of the vehicle. | ||
* | Fixing manual camera scrolling, now just a matrix multiplication | Dan Goodliffe | 2021-03-05 |
| | |||
* | Template rotations and add one for 2D rotation matrix | Dan Goodliffe | 2021-03-05 |
| | |||
* | Test rotation funcs with a huge range of random values | Dan Goodliffe | 2021-03-04 |
| | |||
* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
| | |||
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| | | | | Rails in this case. | ||
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
| | |||
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
* | Our own matrix rotations | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler and faster than glm's as we don't need arbitrary axes. | ||
* | Add coverage variant | Dan Goodliffe | 2021-03-02 |
| | |||
* | Vastly improved manual camera controller | Dan Goodliffe | 2021-02-28 |
| | |||
* | Global definition of quarter_pi | Dan Goodliffe | 2021-02-28 |
| | |||
* | Move utility to lib | Dan Goodliffe | 2021-02-28 |
| | |||
* | Just use addLinksBetween | Dan Goodliffe | 2021-02-28 |
| | |||
* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
| | | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound | ||
* | Calculate the candidate radii to join to point+direction angle pairs | Dan Goodliffe | 2021-02-27 |
| | | | | Returns a pair of the left and right variants. | ||
* | Calculate the radius to join to point+direction vector pairs | Dan Goodliffe | 2021-02-27 |
| | | | | | This uses a mental formula that was derived using symbolabs.com, it works but there just has to be simpler form of it! | ||
* | find_arc_centre given vectors | Dan Goodliffe | 2021-02-27 |
| | |||
* | Operator! to convert vec3 to vec2 | Dan Goodliffe | 2021-02-27 |
| | |||
* | Handy log macro | Dan Goodliffe | 2021-02-27 |
| | |||
* | Bump GCC version | Dan Goodliffe | 2021-02-27 |
| | |||
* | As suspected, find_arc_centre could be simplfied | Dan Goodliffe | 2021-02-23 |
| | |||
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | Add rail links between existing nodes and arbitrary points | ||
* | Arc stream operator is inline, say so | Dan Goodliffe | 2021-02-22 |
| | |||
* | Zoom the ISO mode follow camera out a bit | Dan Goodliffe | 2021-02-22 |
| |