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* Bump to release GCC versionDan Goodliffe2021-05-01
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* Implement goto so nodeDan Goodliffe2021-03-16
| | | | Encompasses determining a route and a distance to travel
* Allow activities to be changed when doing themDan Goodliffe2021-03-16
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* Add requires on factory like functionsDan Goodliffe2021-03-16
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* Create GameState, the single global for the root of everythingDan Goodliffe2021-03-15
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* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
| | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type!
* Simplified TestLink extending LinkStraightDan Goodliffe2021-03-13
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* Add missing virtual destructor in RenderableDan Goodliffe2021-03-13
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* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
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* More complete tests for route findingDan Goodliffe2021-03-13
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* Initial commit of the route finderDan Goodliffe2021-03-13
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* Only attempt to render renderable networksDan Goodliffe2021-03-13
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* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
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* Add some more helpers to NetworkDan Goodliffe2021-03-10
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* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
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* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
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* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
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* Merge nexts into endsDan Goodliffe2021-03-10
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* Create a new loop of test trackDan Goodliffe2021-03-09
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* Please joining links midpoint height betterDan Goodliffe2021-03-09
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* Fix paths in test casesDan Goodliffe2021-03-09
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* Make objectives responsible for navigationDan Goodliffe2021-03-09
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* Split ActivityOf<> into its own fileDan Goodliffe2021-03-09
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* Push link based movement into VehicleDan Goodliffe2021-03-09
| | | | | I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle
* Initial commit of the orders/activities systemDan Goodliffe2021-03-08
| | | | Has the main window provide some control over our test train
* Shut up cppcheck, an STL implementation of that would be stupidDan Goodliffe2021-03-08
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* Move TickDuration type into global scopeDan Goodliffe2021-03-08
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* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
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* Speed conversions and literalsDan Goodliffe2021-03-07
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* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06
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* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06
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* Give collection a virtual desctructorDan Goodliffe2021-03-06
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* Add a basic DoxyfileDan Goodliffe2021-03-06
| | | | I wanted a class hierarchy diagram
* Push lots of stuff into rail vehicle classDan Goodliffe2021-03-06
| | | | Derives lots more info directly from the model
* Introduce the rail vehicle class for the definition of the vehicleDan Goodliffe2021-03-06
| | | | Not an instance of the vehicle.
* Fixing manual camera scrolling, now just a matrix multiplicationDan Goodliffe2021-03-05
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* Template rotations and add one for 2D rotation matrixDan Goodliffe2021-03-05
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* Test rotation funcs with a huge range of random valuesDan Goodliffe2021-03-04
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* Simplify a lot of code with sincosfDan Goodliffe2021-03-03
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* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
| | | | Rails in this case.
* Only calculate and bind the model transform if the shader program uses itDan Goodliffe2021-03-03
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* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Our own matrix rotationsDan Goodliffe2021-03-03
| | | | Simpler and faster than glm's as we don't need arbitrary axes.
* Add coverage variantDan Goodliffe2021-03-02
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* Vastly improved manual camera controllerDan Goodliffe2021-02-28
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* Global definition of quarter_piDan Goodliffe2021-02-28
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* Move utility to libDan Goodliffe2021-02-28
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* Just use addLinksBetweenDan Goodliffe2021-02-28
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* Implement joining two existing links/nodesDan Goodliffe2021-02-27
| | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound
* Calculate the candidate radii to join to point+direction angle pairsDan Goodliffe2021-02-27
| | | | Returns a pair of the left and right variants.