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* Position is moved to FrustumDan Goodliffe3 days
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* Create AxisAlignedBoundingBoxDan Goodliffe3 days
| | | | Used to define the extents of GeoData mesh
* Pass frustum into render functionsDan Goodliffe7 days
| | | | Support for culling objects outside the view frustum
* Split core view definition out of Camera into FrustumDan Goodliffe8 days
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* Move camera out of gl folder, it's not OpenGL specificDan Goodliffe8 days
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* Have Camera keep an array of frustum plane definitionsHEADmainDan Goodliffe8 days
| | | | Based on code from https://ktstephano.github.io/rendering/stratusgfx/aabbs
* Constrain operator* for array*functorDan Goodliffe8 days
| | | | Stops it being a broken candidate for array*array
* Cache the camera's view matrixDan Goodliffe11 days
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* Work around clang thinking this is unused in lambdasDan Goodliffe12 days
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* Split meshes by surface and tileDan Goodliffe2025-02-26
| | | | | Tile is derived per face based on the first vertices point rounded to roughly 1km.
* Name Worker threads if supportedDan Goodliffe2025-02-26
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* Add range support for OpenMesh::PolyConnectivity::EntityRangeDan Goodliffe2025-02-26
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* Create perf-terrain test window globallyDan Goodliffe2025-02-26
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* Improve Terrain::generateMeshes performanceDan Goodliffe2025-02-25
| | | | | Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices. Makes ColourBias a uniform instead of a vertex attribute.
* Add VertexArrayObject::data for an external existing bufferDan Goodliffe2025-02-25
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* Add glMappedBufferWriter helperDan Goodliffe2025-02-25
| | | | Usable as an out iterator to transform directly to GPU mapped memory
* Merge remote-tracking branch 'origin/terrain-for-networks'Dan Goodliffe2025-02-24
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| * New hardcoded test rail networkDan Goodliffe2025-02-24
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| * Don't rely on triangle centroid not already having a surfaceDan Goodliffe2025-02-24
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| * Improve number of segments in LinkCurve basesDan Goodliffe2025-02-23
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| * Add GeoData deformation perf testDan Goodliffe2025-02-23
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| * Add CLOGf for formatting loggerDan Goodliffe2025-02-23
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| * Add timeouts to more geoData testsDan Goodliffe2025-02-23
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| * Process set height as required in chunks of target vertexDan Goodliffe2025-02-23
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| * Less allocy/work set based surface/recursive height settingDan Goodliffe2025-02-23
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| * Add adjusted boundary vertices to new/changes/boundary listsDan Goodliffe2025-02-23
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| * Expand new verts collection onceDan Goodliffe2025-02-18
| | | | | | | | Before doing vertex normal recalc only, not on every insert
| * Only build/run GeoDataMesh::sanityCheck for debugDan Goodliffe2025-02-17
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| * Refactor GeoData::setHeights until a struct made of a logical breakdown of ↵Dan Goodliffe2025-02-17
| | | | | | | | the process
| * Fixes and tests to new range helpersDan Goodliffe2025-02-15
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| * Range adaptor to make triangle strip triplesDan Goodliffe2025-02-15
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| * Use new helpers to simplify close entity search in GeoData::setPointDan Goodliffe2025-02-14
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| * Add utility class to easily get nth field of tuple/pair for any typesDan Goodliffe2025-02-14
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| * Add operator| overload to make OpenMesh XY_range(...) work with std::rangesDan Goodliffe2025-02-14
| | | | | | | | Wraps the OpenMesh with iota and forwards the adapter
| * Move basic setHeights lambdas into proper helper functionsDan Goodliffe2025-02-13
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| * Replace mesh generation counter with afterChange eventDan Goodliffe2025-02-10
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| * Combine GeoData and Terrain class hierarchiesDan Goodliffe2025-02-09
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| * Split GeoData mesh basics into a subclassDan Goodliffe2025-02-09
| | | | | | | | Declutters the class for terrain related things
| * Move lots of geoData helpers into libDan Goodliffe2025-02-09
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| * Initial commit setting terrain during network constructionDan Goodliffe2025-02-09
| | | | | | | | This is all in the wrong place, it shouldn't be part of the network interface.
| * Big of validation on getSurfaceDan Goodliffe2025-02-09
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| * Add tests which explicit count verts/edges/faces after terrain mesh modificationDan Goodliffe2025-02-09
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| * Improve logging and fault detection during mesh mutationDan Goodliffe2025-02-08
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| * Set height when reusing adjacent verticesDan Goodliffe2025-02-08
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| * Verify an edge can be flippedDan Goodliffe2025-02-06
| | | | | | | | | | Asserts the resulting triangle pair would be both still face up, not the case if the original triangles do not form a convex polygon
| * Update PointFace _face cache as required instead of erroringDan Goodliffe2025-02-06
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| * Check all adjacent vertex before edges when cutting triangle strip edgeDan Goodliffe2025-02-03
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| * Flip edges if better instead of splitting them when cutting triangle strip edgeDan Goodliffe2025-02-02
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| * Add distance helperDan Goodliffe2025-01-21
| | | | | | | | Works with integer positions, first template param allows forcing to N dimensions
| * Add default Q = glm::defaultp to maths functionsDan Goodliffe2025-01-06
| | | | | | | | Makes getting a pointer to the function more trivial