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* Avoid out parameters with Ray::intersectSphereHEADmainDan Goodliffe26 hours
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* Avoid out parameters with Ray::intersectTriangleDan Goodliffe27 hours
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* Fix all warnings game/network/*Dan Goodliffe32 hours
| | | | Mostly naming of variables.
* Merge branch 'resviewer'Dan Goodliffe6 days
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| * Remember selected asset id and reload/reselect resource file on changeDan Goodliffe10 days
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| * Fix operator precedence warningDan Goodliffe2025-04-09
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| * Add boost_program_options for command line parsingDan Goodliffe2025-04-09
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| * Reasonably function asset viewing functionalityDan Goodliffe2025-04-09
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| * Remove GameMainWindow empty destructor and special membersDan Goodliffe2025-04-08
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| * Create Windows with a size objectDan Goodliffe2025-04-08
| | | | | | | | Not individual width/height parameters.
| * Create WindowContent with a size objectDan Goodliffe2025-04-08
| | | | | | | | Not individual width/height parameters.
| * Update the SceneShader's view port on sceneRenderer resizeDan Goodliffe2025-04-08
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| * Add Asset interface to create an arbitrarily placed instanceDan Goodliffe2025-04-07
| | | | | | | | | | InstanceProxy is returned out via a std::any containing a std::shared_ptr because any can only contain copyable things.
| * More uniform/flexible window constructorsDan Goodliffe2025-04-07
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| * Default environment direction light shines down, not upDan Goodliffe2025-04-07
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| * Basically empty ResViewer applicationDan Goodliffe2025-04-07
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| * Drop WindowContent::render constDan Goodliffe2025-04-06
|/ | | | | ImGui promotes "doing things immediately" and this const makes that very awkward.
* Merge branch 'openmesh-11'Dan Goodliffe2025-04-05
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| * Replace call to calc_vertex_normal_correctDan Goodliffe2025-04-05
| | | | | | | | | | Same code copied inline, but adjusted to avoid normalising using Scalar which is an integral type.
| * Add OpenMesh/range helpers which support OpenMesh11Dan Goodliffe2025-04-05
|/ | | | | Exactly which version introduces the new types, not sure... Easy to change the version check macro though.
* Merge branch 'imgui'Dan Goodliffe2025-04-02
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| * Remove the old unused network.png iconDan Goodliffe2025-04-02
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| * Use new SVG icons on main toolbarDan Goodliffe2025-03-31
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| * Add SvgIcon classDan Goodliffe2025-03-31
| | | | | | | | Based on Icon class, but constructor replaced with calls to lunasvg.
| * Add lunasvg (and plutovg)Dan Goodliffe2025-03-31
| | | | | | | | | | This is the SVG library used by ImGui, so makes sense a choice even if we're not using it there yet.
| * Remove explicit library referring to imguisdl2Dan Goodliffe2025-03-31
| | | | | | | | It already exists via the library of all of thirdparty/release.
| * Auto resize windows to contentDan Goodliffe2025-03-29
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| * Add basic instructions to query toolDan Goodliffe2025-03-29
| | | | | | | | Sets default text.
| * Support capturing and reacting to ImGui window closureDan Goodliffe2025-03-20
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| * Remove unrequired UIShaderDan Goodliffe2025-03-19
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| * Remove lots of stuff not required or superseded with ImGui useDan Goodliffe2025-03-19
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| * Replace basic query tool with a ImGui versionDan Goodliffe2025-03-19
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| * Replace basic rail builder UI with a ImGui versionDan Goodliffe2025-03-19
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| * Add operator to get ImTextureID from an IconDan Goodliffe2025-03-15
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| * Tidy glArrays, fixes warningsDan Goodliffe2025-03-15
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| * Add ImGui wrappers for creating a toolbar docked to a viewport edgeDan Goodliffe2025-03-15
| | | | | | | | Based on, but simplified, code for BeginMainMenuBar.
| * Wrap imgui_intenal if requestedDan Goodliffe2025-03-15
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| * Update ImGui to latestDan Goodliffe2025-03-15
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* | Merge remote-tracking branch 'origin/ptrs'Dan Goodliffe2025-03-28
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| * | Fix check for bulk removalDan Goodliffe2025-03-28
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| * | Expose size of each container by typeDan Goodliffe2025-03-28
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| * | Add standard special membersDan Goodliffe2025-03-28
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| * | Fix up removeAll and test with more complex hierarchyDan Goodliffe2025-03-27
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| * | applyToOthersType allows passing any params in, not just a TDan Goodliffe2025-03-27
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| * | Fix lookup idx for otherObjects suitable for TDan Goodliffe2025-03-25
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| * | Use is_base_of_v instead of is_convertible_v to choose OtherObjectsDan Goodliffe2025-03-24
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| * | Add Renderable typed collection to GameState worldObjectsDan Goodliffe2025-03-23
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| * | Support using typed collections for subclass filteringDan Goodliffe2025-03-23
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| * | Use typed collections for apply/applyOneDan Goodliffe2025-03-23
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| * | Use otherObjects where possible for findDan Goodliffe2025-03-23
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