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* Remove the old custom mesh per network link renderingDan Goodliffe2024-01-21
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* Dynamic number of segments into curve renderDan Goodliffe2024-01-21
| | | | | Simpler formula than the old one, neither scientific, needs to tests to demonstrate a decent result for whatever formula we use.
* Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation ↵Dan Goodliffe2024-01-21
| | | | limit at runtime
* Replace tokens found with values from getIntegervDan Goodliffe2024-01-21
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* Look for and replace GL_XXX with fixed stringDan Goodliffe2024-01-21
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* Include ctre submoduleDan Goodliffe2024-01-21
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* String view/constexpr Shader instancesDan Goodliffe2024-01-21
| | | | Gonna need more constexpr stuff and strstr/strlen aren't that
* Fix includes in test glCtxtBhvrDan Goodliffe2024-01-21
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* Pass curve link radius, no recalculate, its constantDan Goodliffe2024-01-20
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* Implement basic network curve part shaderDan Goodliffe2024-01-20
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* Common code between straight/curve network geometry shadersDan Goodliffe2024-01-20
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* Implement complete network straight part shaderDan Goodliffe2024-01-20
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* Update network with vertex arrayDan Goodliffe2024-01-20
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* Render rail network using new shadersDan Goodliffe2024-01-20
| | | | Non-functional, totally unimplemented at this stage
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
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* Add mail rail network to render test, include curvesDan Goodliffe2024-01-20
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* Add rail network render testDan Goodliffe2024-01-19
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* Add traits wrapper for setting uniformsDan Goodliffe2024-01-14
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* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
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* Add glContainer::at override to update a single itemDan Goodliffe2024-01-13
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* Use std::span for iterator/data pointer in glContainerDan Goodliffe2024-01-13
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* Default destructor for trivial types of glContainerDan Goodliffe2024-01-13
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* Adding missing copy/move operations to glContainerDan Goodliffe2024-01-13
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* Merge branch 'model-lights'Dan Goodliffe2024-01-13
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| * Only create VAOs for the light type(s) in useDan Goodliffe2024-01-13
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| * Merge common parts of light type verticesDan Goodliffe2024-01-13
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| * Minor tidy upDan Goodliffe2024-01-13
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| * Add old street lamp modelDan Goodliffe2024-01-13
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| * Update point light shaders for instancingDan Goodliffe2024-01-13
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| * Add model support for point lightsDan Goodliffe2024-01-12
| | | | | | | | Still invokes non-instanced point light shader
| * Fix order or multiple to address reversed rotationDan Goodliffe2024-01-12
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| * Tweak street light definitionDan Goodliffe2024-01-12
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| * Full implementation passing through light defs from vertex dataDan Goodliffe2024-01-11
| | | | | | | | | | Note: there is a bug where the light position/direction are rotated backwards to the model even though its using the model's rotation matrix... no idea why/how.
| * Initial commit with working light instancingDan Goodliffe2024-01-10
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| * Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
| | | | | | | | Rendering is untested, data is passed to whatever GL program is currently active.
| * Add lights resource set and test sceneDan Goodliffe2024-01-09
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| * Add the Illuminator (type) and Light (instance) classesDan Goodliffe2024-01-09
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* Integer support in persistenceDan Goodliffe2024-01-09
| | | | | Splits bool and arithmatic types, pass arithmatic values as string views from JSON and parse according to the target type.
* Fix test-persistence dependenciesDan Goodliffe2024-01-08
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* Merge branch 'global-network'Dan Goodliffe2024-01-07
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| * Simplify find_arcs_radiusDan Goodliffe2024-01-07
| | | | | | | | | | Removes the second half of the problem that had been previously zero'd when adjusting to relative positions
| * Remove PositionxD from Network editorsDan Goodliffe2024-01-07
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| * Remove Position3D from testsDan Goodliffe2024-01-07
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| * Remove Position2D definitionDan Goodliffe2024-01-07
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| * Remove PositionxD from NetworkDan Goodliffe2024-01-07
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| * Global positions in network dataDan Goodliffe2024-01-07
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* Merge branch 'template-types'Dan Goodliffe2024-01-07
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| * Remove Position3D from RailVehicleDan Goodliffe2024-01-07
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| * Template Ray on position typeDan Goodliffe2024-01-07
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| * Unified crossProductDan Goodliffe2024-01-07
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