| Commit message (Collapse) | Author | Age | ||
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| * | Fix dependent name lookup | Dan Goodliffe | 2021-11-07 | |
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| * | Common base class for value selections | Dan Goodliffe | 2021-11-07 | |
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| * | Tidy case of function names | Dan Goodliffe | 2021-11-07 | |
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| * | Simplify object creation code | Dan Goodliffe | 2021-11-07 | |
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| * | Fix the odd difference with arrays and vectors and objects | Dan Goodliffe | 2021-11-07 | |
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| * | Remove ArrayLike | Dan Goodliffe | 2021-11-07 | |
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| * | Support chaining persist calls for subclasses | Dan Goodliffe | 2021-11-07 | |
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| * | Erring toward complete JSON loader | Dan Goodliffe | 2021-11-07 | |
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| * | Remove spare semi colons | Dan Goodliffe | 2021-11-07 | |
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| * | Move json persistance into lib | Dan Goodliffe | 2021-11-07 | |
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| * | Second swing persistance | Dan Goodliffe | 2021-11-07 | |
| | | | | | Mostly functional JSON deserialising for most types. | |||
| * | Initial commit of basis persistence | Dan Goodliffe | 2021-11-07 | |
| | | | | | | | JSON parser lifted almost verbatim for libjsonpp running into some custom code for populating ilt objects. Pretty minimal per object code requirements. | |||
| * | Compile stb wrapper in C++ mode | Dan Goodliffe | 2021-11-07 | |
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| * | Bump GCC version | Dan Goodliffe | 2021-11-07 | |
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| * | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 | |
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| * | Bump to release GCC version | Dan Goodliffe | 2021-05-01 | |
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| * | Implement goto so node | Dan Goodliffe | 2021-03-16 | |
| | | | | | Encompasses determining a route and a distance to travel | |||
| * | Allow activities to be changed when doing them | Dan Goodliffe | 2021-03-16 | |
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| * | Add requires on factory like functions | Dan Goodliffe | 2021-03-16 | |
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| * | Create GameState, the single global for the root of everything | Dan Goodliffe | 2021-03-15 | |
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| * | Route Walker returns Link::Nexts, not vector links | Dan Goodliffe | 2021-03-13 | |
| | | | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type! | |||
| * | Simplified TestLink extending LinkStraight | Dan Goodliffe | 2021-03-13 | |
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| * | Add missing virtual destructor in Renderable | Dan Goodliffe | 2021-03-13 | |
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| * | Add generic middle classes LinkStraight and LinkCurve | Dan Goodliffe | 2021-03-13 | |
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| * | More complete tests for route finding | Dan Goodliffe | 2021-03-13 | |
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| * | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 | |
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| * | Only attempt to render renderable networks | Dan Goodliffe | 2021-03-13 | |
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| * | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 | |
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| * | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 | |
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| * | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 | |
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| * | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 | |
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| * | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 | |
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| * | Merge nexts into ends | Dan Goodliffe | 2021-03-10 | |
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| * | Create a new loop of test track | Dan Goodliffe | 2021-03-09 | |
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| * | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 | |
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| * | Fix paths in test cases | Dan Goodliffe | 2021-03-09 | |
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| * | Make objectives responsible for navigation | Dan Goodliffe | 2021-03-09 | |
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| * | Split ActivityOf<> into its own file | Dan Goodliffe | 2021-03-09 | |
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| * | Push link based movement into Vehicle | Dan Goodliffe | 2021-03-09 | |
| | | | | | | I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle | |||
| * | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 | |
| | | | | | Has the main window provide some control over our test train | |||
| * | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 | |
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| * | Move TickDuration type into global scope | Dan Goodliffe | 2021-03-08 | |
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| * | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 | |
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| * | Speed conversions and literals | Dan Goodliffe | 2021-03-07 | |
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| * | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 | |
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| * | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 | |
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| * | Give collection a virtual desctructor | Dan Goodliffe | 2021-03-06 | |
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| * | Add a basic Doxyfile | Dan Goodliffe | 2021-03-06 | |
| | | | | | I wanted a class hierarchy diagram | |||
| * | Push lots of stuff into rail vehicle class | Dan Goodliffe | 2021-03-06 | |
| | | | | | Derives lots more info directly from the model | |||
| * | Introduce the rail vehicle class for the definition of the vehicle | Dan Goodliffe | 2021-03-06 | |
| | | | | | Not an instance of the vehicle. | |||
