summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Network candidate linksDan Goodliffe2022-10-14
| | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
|
* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
|
* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
|
* Scoped Builder::PtrDan Goodliffe2022-10-13
|
* Standard typedefs for MeshDan Goodliffe2022-10-13
|
* Add ConstTypeDefs as a const only variant of StdTypeDefsDan Goodliffe2022-10-13
|
* Standard typedefs for LinkDan Goodliffe2022-10-13
|
* Standard typedefs for NodeDan Goodliffe2022-10-13
|
* Inheritable of standard typedefsDan Goodliffe2022-10-13
|
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
|
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
|
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
|
* Fix return type of network link factoriesDan Goodliffe2022-10-11
|
* GameMainSelector provides world overlay and renders its targetDan Goodliffe2022-10-10
|
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
|
* Move addStraight to impl.hDan Goodliffe2022-10-08
|
* Initial commit of a basic working network editorDan Goodliffe2022-10-08
|
* Add collection methods for finding and/or creating objectsDan Goodliffe2022-10-08
|
* Use mode helper in main window toolbarDan Goodliffe2022-10-08
|
* Add toolber mode switching helperDan Goodliffe2022-10-08
|
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
|
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
|
* Translate mouse motion y axisDan Goodliffe2022-10-03
|
* Add WorldOverlay conceptDan Goodliffe2022-10-02
| | | | Allows rendering in the world view objects which are not (yet?) part of that world
* Make Window shader available to clientsDan Goodliffe2022-10-02
|
* Remove redundant null checkDan Goodliffe2022-10-02
|
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
|
* Latest clang-formattingDan Goodliffe2022-10-02
|
* Disable warnings on generated/wrapper codeDan Goodliffe2022-10-02
|
* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
|
* Ray function to test if it passes close to a sequence of edges defined by ↵Dan Goodliffe2022-08-29
| | | | nodes along the path
* Ray function a calculate how close it passes to a line defined by 2 pointsDan Goodliffe2022-08-29
|
* Generic solution for streaming collections that can be spannedDan Goodliffe2022-08-29
|
* Use utf8_string_view for processing text to renderingsDan Goodliffe2022-08-22
|
* Make utf8_string_view work on any contiguous collection of charsDan Goodliffe2022-08-22
| | | | const char * const or container with .data() and .length()
* Create a string_view like thing for utf8 stringsDan Goodliffe2022-08-22
| | | | utf8_string_view provides length and character iteration over a std::string_view containing utf8 data.
* Enable all cppchecks, no further fixes neededDan Goodliffe2022-08-21
|
* Fix string_view iterationDan Goodliffe2022-08-21
|
* Fix shadowingDan Goodliffe2022-08-21
|
* Reduce variable scopeDan Goodliffe2022-08-21
|
* Suppress redundantPointerOp cppcheckDan Goodliffe2022-08-21
|
* Add missing includesDan Goodliffe2022-08-21
|
* Beginnings of network editorDan Goodliffe2022-01-18
| | | | Pushes gameMainSelector clicks/moves into a different target
* Collection::removeAll returns how many matched by typeDan Goodliffe2022-01-18
|
* We know the last param is distance nowDan Goodliffe2022-01-16
|
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
|
* Progressive constructors for RayTracerDan Goodliffe2022-01-13
|
* Fix up includesDan Goodliffe2022-01-13
|
* Configure cppcheck librariesDan Goodliffe2022-01-13
|