Commit message (Collapse) | Author | Age | ||
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| * | Render text in N draw calls | Dan Goodliffe | 2024-01-27 | |
| | | | | | | | | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc | |||
| * | Add traits vertex attrib func override for arrays | Dan Goodliffe | 2024-01-27 | |
| | | | | | | | | Address limitation on size when specifying arrays of glm::vec | |||
| * | Support constructing a glContainer from a collection of the same type | Dan Goodliffe | 2024-01-27 | |
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| * | Add text to framebuffer rendering test | Dan Goodliffe | 2024-01-27 | |
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| * | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 | |
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| * | Remove the static font cache | Dan Goodliffe | 2024-01-26 | |
| | | | | | | | | Each thing can own/share a font rendering itself | |||
| * | Always set pixel unpack alignment before generating font texture content | Dan Goodliffe | 2024-01-26 | |
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* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 | |
| | | | | | Static variables persist too long, destruction is unmanaged and occurs after the gl context is gone. | |||
* | Add traits helpers for glTexParameter functions | Dan Goodliffe | 2024-01-25 | |
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* | Replace static_asserts with concepts | Dan Goodliffe | 2024-01-25 | |
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* | Define GLM_ENABLE_EXPERIMENTAL | Dan Goodliffe | 2024-01-25 | |
| | | | | | GLM v1 requires this for use of experimental features which may change... We accept this for now. | |||
* | Single list of all shader programs | Dan Goodliffe | 2024-01-24 | |
| | | | | Pushes common stuff through a helper function | |||
* | Merge remote-tracking branch 'origin/instanced-networks' | Dan Goodliffe | 2024-01-24 | |
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| * | Fix network population of position in gBuffer | Dan Goodliffe | 2024-01-23 | |
| | | | | | | | | Adds some rails to the basic test highlighting broken shadows | |||
| * | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 | |
| | | | | | | | | Makes the network shaders generic to network type | |||
| * | Add missing support for glUniform simple span of numbers | Dan Goodliffe | 2024-01-22 | |
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| * | Remove the old custom mesh per network link rendering | Dan Goodliffe | 2024-01-21 | |
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| * | Dynamic number of segments into curve render | Dan Goodliffe | 2024-01-21 | |
| | | | | | | | | | | Simpler formula than the old one, neither scientific, needs to tests to demonstrate a decent result for whatever formula we use. | |||
| * | Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation ↵ | Dan Goodliffe | 2024-01-21 | |
| | | | | | | | | limit at runtime | |||
| * | Replace tokens found with values from getIntegerv | Dan Goodliffe | 2024-01-21 | |
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| * | Look for and replace GL_XXX with fixed string | Dan Goodliffe | 2024-01-21 | |
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| * | Include ctre submodule | Dan Goodliffe | 2024-01-21 | |
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| * | String view/constexpr Shader instances | Dan Goodliffe | 2024-01-21 | |
| | | | | | | | | Gonna need more constexpr stuff and strstr/strlen aren't that | |||
| * | Fix includes in test glCtxtBhvr | Dan Goodliffe | 2024-01-21 | |
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| * | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 | |
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| * | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 | |
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| * | Common code between straight/curve network geometry shaders | Dan Goodliffe | 2024-01-20 | |
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| * | Implement complete network straight part shader | Dan Goodliffe | 2024-01-20 | |
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| * | Update network with vertex array | Dan Goodliffe | 2024-01-20 | |
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| * | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 | |
| | | | | | | | | Non-functional, totally unimplemented at this stage | |||
| * | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 | |
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| * | Add mail rail network to render test, include curves | Dan Goodliffe | 2024-01-20 | |
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| * | Add rail network render test | Dan Goodliffe | 2024-01-19 | |
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* | Add traits wrapper for setting uniforms | Dan Goodliffe | 2024-01-14 | |
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* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 | |
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* | Add glContainer::at override to update a single item | Dan Goodliffe | 2024-01-13 | |
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* | Use std::span for iterator/data pointer in glContainer | Dan Goodliffe | 2024-01-13 | |
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* | Default destructor for trivial types of glContainer | Dan Goodliffe | 2024-01-13 | |
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* | Adding missing copy/move operations to glContainer | Dan Goodliffe | 2024-01-13 | |
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* | Merge branch 'model-lights' | Dan Goodliffe | 2024-01-13 | |
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| * | Only create VAOs for the light type(s) in use | Dan Goodliffe | 2024-01-13 | |
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| * | Merge common parts of light type vertices | Dan Goodliffe | 2024-01-13 | |
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| * | Minor tidy up | Dan Goodliffe | 2024-01-13 | |
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| * | Add old street lamp model | Dan Goodliffe | 2024-01-13 | |
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| * | Update point light shaders for instancing | Dan Goodliffe | 2024-01-13 | |
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| * | Add model support for point lights | Dan Goodliffe | 2024-01-12 | |
| | | | | | | | | Still invokes non-instanced point light shader | |||
| * | Fix order or multiple to address reversed rotation | Dan Goodliffe | 2024-01-12 | |
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| * | Tweak street light definition | Dan Goodliffe | 2024-01-12 | |
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| * | Full implementation passing through light defs from vertex data | Dan Goodliffe | 2024-01-11 | |
| | | | | | | | | | | Note: there is a bug where the light position/direction are rotated backwards to the model even though its using the model's rotation matrix... no idea why/how. | |||
| * | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 | |
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