Commit message (Collapse) | Author | Age | ||
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| * | Make terrain deformation test a data test | Dan Goodliffe | 2024-02-26 | |
| | | | | | | | | Easily test multiple deformations and view them from different angles | |||
| * | Remove the nosplit list | Dan Goodliffe | 2024-02-24 | |
| | | | | | | | | Not required now we don't randomly wonder into the new edges range | |||
| * | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 | |
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| * | First cut of terrain deformation | Dan Goodliffe | 2024-02-22 | |
| | | | | | | | | | | | | | | | | | | | | This "works" for some definition of works... But it's flawed in many ways, not least the following: * It's glitchy for no obvious reason * It's unreliable; fails if you tweak the parameters * The sides of the modified area are triangulated in the dumbest possible fashion, which results in ill-formed polygons * Probably other things, but... It works, remember... | |||
| * | Fix calculation of texture coords of terrain | Dan Goodliffe | 2024-02-22 | |
| | | | | | | | | While we still use this... | |||
| * | Check ray intersects triangle 'in front' of start | Dan Goodliffe | 2024-02-14 | |
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| * | Fix getting cartesian coords from triangle baripos | Dan Goodliffe | 2024-02-14 | |
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| * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 | |
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| * | Add helpers for testing for triangle overlap/containedness | Dan Goodliffe | 2024-02-12 | |
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| * | Create flat GeoData as 10m squares instead of one big square | Dan Goodliffe | 2024-02-12 | |
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| * | Add materializeRange override for naked iterator pair | Dan Goodliffe | 2024-02-12 | |
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| * | Cast relative position accordingly in geometric plane | Dan Goodliffe | 2024-02-12 | |
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| * | Add stripiter | Dan Goodliffe | 2024-02-12 | |
| | | | | | | | | | | A generic iterator wrapper returning a tuple of 3 references to the original values, as processed in the fashion of an OpenGL triangle strip. | |||
* | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 | |
|/ | | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. | |||
* | Merge branch 'glcontainer-fix' | Dan Goodliffe | 2024-02-03 | |
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| * | Allow specifying a target other than array buffer | Dan Goodliffe | 2024-02-02 | |
| | | | | | | | | GL_ARRAY_BUFFER is the default. Also removes accidental use for OpenGL 4.x functions. | |||
| * | Map buffers RO if const operations, upgrade to RW as required | Dan Goodliffe | 2024-02-02 | |
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| * | Don't keep a span, create as needed | Dan Goodliffe | 2024-02-02 | |
| | | | | | | | | | | Removes the error prone issue where data/size get out of sync. Fixes overflow issues leading to memory corruption of GPU data. | |||
| * | Fix warnings in test-glContainer | Dan Goodliffe | 2024-02-02 | |
|/ | | | | Also updates static asserts to requirements | |||
* | Merge branch 'geo-shadows' | Dan Goodliffe | 2024-01-30 | |
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| * | Adjust light view projection matrix upfront | Dan Goodliffe | 2024-01-30 | |
| | | | | | | | | Saves doing it per pixel, per region later | |||
| * | Remove the complications from previously storing several shadow maps in the ↵ | Dan Goodliffe | 2024-01-30 | |
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| * | Set shadow program uniforms all in one function, merge setting of view ↵ | Dan Goodliffe | 2024-01-29 | |
| | | | | | | | | projections | |||
| * | Merge common parts of shadow programs into a base class | Dan Goodliffe | 2024-01-29 | |
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| * | Geometry shader for single pass shadow maps | Dan Goodliffe | 2024-01-28 | |
| | | | | | | | | | | | | | | 2D array texture, 4 levels, geometry shader outputs to each layer for a specific band, single scene rendering. Pending massive tidy up. | |||
| * | Set light view point uniform once | Dan Goodliffe | 2024-01-27 | |
|/ | | | | Not once per shadow pass | |||
* | 3D relative scaling in asset factory | Dan Goodliffe | 2024-01-27 | |
| | | | | Reduces excess vertices in cylinders | |||
* | Merge branch 'text2' | Dan Goodliffe | 2024-01-27 | |
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| * | Render text in N draw calls | Dan Goodliffe | 2024-01-27 | |
| | | | | | | | | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc | |||
| * | Add traits vertex attrib func override for arrays | Dan Goodliffe | 2024-01-27 | |
| | | | | | | | | Address limitation on size when specifying arrays of glm::vec | |||
| * | Support constructing a glContainer from a collection of the same type | Dan Goodliffe | 2024-01-27 | |
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| * | Add text to framebuffer rendering test | Dan Goodliffe | 2024-01-27 | |
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| * | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 | |
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| * | Remove the static font cache | Dan Goodliffe | 2024-01-26 | |
| | | | | | | | | Each thing can own/share a font rendering itself | |||
| * | Always set pixel unpack alignment before generating font texture content | Dan Goodliffe | 2024-01-26 | |
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* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 | |
| | | | | | Static variables persist too long, destruction is unmanaged and occurs after the gl context is gone. | |||
* | Add traits helpers for glTexParameter functions | Dan Goodliffe | 2024-01-25 | |
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* | Replace static_asserts with concepts | Dan Goodliffe | 2024-01-25 | |
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* | Define GLM_ENABLE_EXPERIMENTAL | Dan Goodliffe | 2024-01-25 | |
| | | | | | GLM v1 requires this for use of experimental features which may change... We accept this for now. | |||
* | Single list of all shader programs | Dan Goodliffe | 2024-01-24 | |
| | | | | Pushes common stuff through a helper function | |||
* | Merge remote-tracking branch 'origin/instanced-networks' | Dan Goodliffe | 2024-01-24 | |
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| * | Fix network population of position in gBuffer | Dan Goodliffe | 2024-01-23 | |
| | | | | | | | | Adds some rails to the basic test highlighting broken shadows | |||
| * | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 | |
| | | | | | | | | Makes the network shaders generic to network type | |||
| * | Add missing support for glUniform simple span of numbers | Dan Goodliffe | 2024-01-22 | |
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| * | Remove the old custom mesh per network link rendering | Dan Goodliffe | 2024-01-21 | |
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| * | Dynamic number of segments into curve render | Dan Goodliffe | 2024-01-21 | |
| | | | | | | | | | | Simpler formula than the old one, neither scientific, needs to tests to demonstrate a decent result for whatever formula we use. | |||
| * | Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation ↵ | Dan Goodliffe | 2024-01-21 | |
| | | | | | | | | limit at runtime | |||
| * | Replace tokens found with values from getIntegerv | Dan Goodliffe | 2024-01-21 | |
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| * | Look for and replace GL_XXX with fixed string | Dan Goodliffe | 2024-01-21 | |
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| * | Include ctre submodule | Dan Goodliffe | 2024-01-21 | |
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