Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
* | Add missing truthy/falsy operators to AnyPtr | Dan Goodliffe | 2024-08-10 | |
| | ||||
* | Specific exception for shader compile error | Dan Goodliffe | 2024-08-04 | |
| | | | | Outputs more details, including shader source | |||
* | Help exception class for lazy/cached message content | Dan Goodliffe | 2024-08-04 | |
| | ||||
* | Split CheckShaderError into shader/program versions | Dan Goodliffe | 2024-08-03 | |
| | | | | They're similar, but need splitting for better diagnostics | |||
* | Creating a program with no shaders is not valid | Dan Goodliffe | 2024-07-20 | |
| | ||||
* | Build cpp parts of ImGui | Dan Goodliffe | 2024-07-07 | |
| | ||||
* | Update Doxyfile, remove comments, exclude thirdparty dir | Dan Goodliffe | 2024-07-07 | |
| | ||||
* | Simplify setup of uniform locations and containing programs | Dan Goodliffe | 2024-07-07 | |
| | ||||
* | Add shadow shader which takes into account texture transparency | Dan Goodliffe | 2024-07-07 | |
| | ||||
* | Merge branch 'imgui' | Dan Goodliffe | 2024-07-07 | |
|\ | ||||
| * | Replace deprecated GL_QUADS usage in text rendering | Dan Goodliffe | 2024-07-06 | |
| | | ||||
| * | Fix up perf tests in light of window management changes | Dan Goodliffe | 2024-07-05 | |
| | | ||||
| * | Re-add testHelpers.h | Dan Goodliffe | 2024-07-02 | |
| | | ||||
| * | Psycho-rebased branch imgui on top of main | Dan Goodliffe | 2024-07-02 | |
| |\ | ||||
| | * | Build ImGui as a static library | Dan Goodliffe | 2024-06-24 | |
| | | | ||||
| | * | Use shared installed libraries explicitly | Dan Goodliffe | 2024-06-24 | |
| | | | ||||
| | * | Don't process input events which ImGui handled | Dan Goodliffe | 2024-06-24 | |
| | | | ||||
| | * | Integrate ImGUI main calls | Dan Goodliffe | 2024-06-16 | |
| | | | ||||
| | * | Disable saving settings automagically | Dan Goodliffe | 2024-06-16 | |
| | | | ||||
| | * | Remove initialisation order debug | Dan Goodliffe | 2024-06-16 | |
| | | | ||||
| | * | Move main application loop into the library | Dan Goodliffe | 2024-06-15 | |
| | | | ||||
| | * | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 | |
| | | | ||||
| | * | Add imgui init and shutdown to appbase and gamemainwindow | Dan Goodliffe | 2024-06-05 | |
| | | | ||||
| | * | Build and link imgui with sdl2 and opengl2 backends | Dan Goodliffe | 2024-06-05 | |
| | | | ||||
| | * | Add imgui submodule, latest version, docking branch | Dan Goodliffe | 2024-06-05 | |
| | | | ||||
* | | | Replace deprecated GL_QUADS usage in text rendering | Dan Goodliffe | 2024-07-06 | |
|/ / | ||||
* | | Add an InstanceVertices partition perf test | Dan Goodliffe | 2024-06-30 | |
| | | | | | | | | | | | | | | | | | | Summary: * Given a trivially simple condition, like a bounding box, over 1 million items can be partitioned in under 3ms. * Parallel algorithms reduce that a little but are only effective with volumes in excess ~200k, this might be better with a more complex condition/predicate. | |||
* | | Fix run rules for perfs | Dan Goodliffe | 2024-06-30 | |
| | | | | | | | | Apparently Google benchmark doesn't like -- stuff syntax now | |||
* | | Maintain a reverse index in instance vertices | Dan Goodliffe | 2024-06-30 | |
| | | | | | | | | Removes need to search unused and/or index when moving/adding things | |||
* | | Implement partition on InstanceVertices | Dan Goodliffe | 2024-06-29 | |
| | | ||||
* | | Tidy InstanceProxy | Dan Goodliffe | 2024-06-29 | |
| | | ||||
* | | Allow passing start index for instanced draw | Dan Goodliffe | 2024-06-28 | |
| | | | | | | | | First stage of culling support | |||
* | | Remove some unnecessary includes | Dan Goodliffe | 2024-06-28 | |
| | | ||||
* | | Link all thirdparty libs using release variant | Dan Goodliffe | 2024-06-28 | |
| | | ||||
* | | Build stb_image impl as a thirdparty lib | Dan Goodliffe | 2024-06-25 | |
| | | ||||
* | | Un-const to allow move, no nvro here | Dan Goodliffe | 2024-06-25 | |
| | | ||||
* | | Create a v3.3 context and v3.3 glad library | Dan Goodliffe | 2024-06-25 | |
| | | ||||
* | | Set symmetric on glad features and add all OpenGL versions | Dan Goodliffe | 2024-06-25 | |
|/ | ||||
* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 | |
| | ||||
* | Tidy of glRef | Dan Goodliffe | 2024-06-04 | |
| | | | | Still doesn't fix the weird LTO warning about uninitialised variables | |||
* | Replace messy uasprintf with std::format | Dan Goodliffe | 2024-06-04 | |
| | ||||
* | Assign an id to the root project | Dan Goodliffe | 2024-06-04 | |
| | ||||
* | Use thin LTO | Dan Goodliffe | 2024-06-04 | |
| | ||||
* | Remove unrequired includes | Dan Goodliffe | 2024-06-04 | |
| | ||||
* | Fix accumulator parameter type for pass-thru in AssetFactory::loadAll | Dan Goodliffe | 2024-06-04 | |
| | ||||
* | Remove fscanf and fixed buffers from AssetFactory::parseX11RGB | Dan Goodliffe | 2024-06-04 | |
| | ||||
* | Avoid pointer arithmetic AssetFactory::parseColour | Dan Goodliffe | 2024-06-03 | |
| | ||||
* | Disable -Wenum-constexpr-conversion in parts of enumDetails.h | Dan Goodliffe | 2024-06-01 | |
| | | | | The parts used for finding valid values trigger constexpr invalid values warnings. | |||
* | Reformat with new clang-format | Dan Goodliffe | 2024-06-01 | |
| | ||||
* | Add missing include | Dan Goodliffe | 2024-06-01 | |
| |