Commit message (Collapse) | Author | Age | |
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* | Adjust track height to blend into terrainterrain-for-networks | Dan Goodliffe | 15 hours |
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* | Expose network link interface to define a base area of the link | Dan Goodliffe | 20 hours |
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* | Set height when reusing vertices during setHeights | Dan Goodliffe | 21 hours |
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* | Fix calculating radius and length of curved links | Dan Goodliffe | 31 hours |
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* | Give UI builders an interface that can be programmatically called | Dan Goodliffe | 4 days |
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* | Add sanity checking logic to GeoData | Dan Goodliffe | 4 days |
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* | Midpoint for integral vectors | Dan Goodliffe | 4 days |
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* | Don't cut internal boundaries | Dan Goodliffe | 4 days |
| | | | | | Existing terrain contains enough nodes, assumes input surface is flat. For non-flat requires, submit several surfaces. | ||
* | Don't make arbitrary changes to mesh for triangle boundaries | Dan Goodliffe | 4 days |
| | | | | | | | | | | Making these arbitrary changes can lead to inverted adjacent faces, instead just: a) use the near node where it is, or b) create the edge split along its length without lateral movement Same principal as previous commit, addresses issues where tracing would fail seemingly at random and throws on error now. | ||
* | Don't make arbitrary changes to mesh for triangle corners | Dan Goodliffe | 4 days |
| | | | | | | | | | | Making these arbitrary changes can lead to inverted adjacent faces, instead just: a) use the near node where it is, or b) create the edge split along its length without lateral movement Removes the check that these are already used and/or boundaries as they're not being changed now anyway. | ||
* | 2D vector_normal to work on any arithmetic | Dan Goodliffe | 4 days |
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* | Reuse close edges when adding new vertices for surface | Dan Goodliffe | 7 days |
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* | Triangle height support | Dan Goodliffe | 7 days |
| | | | | Point C from the line AB | ||
* | 2D triangle area support | Dan Goodliffe | 7 days |
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* | vector difference works with floating point | Dan Goodliffe | 7 days |
| | | | | Makes it a generic wrapper | ||
* | Psycho-rebased branch terrain-for-networks on top of main | Dan Goodliffe | 2024-12-01 |
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| * | Remove extrusion extents that rounded to the same vertex | Dan Goodliffe | 2024-11-03 |
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| * | Throw if input stream not in good state reading JSON | Dan Goodliffe | 2024-11-03 |
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| * | Reuse close vertices when deforming terrain | Dan Goodliffe | 2024-11-03 |
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| * | Fix pruning of link history | Dan Goodliffe | 2024-10-31 |
| | | | | | | | | | | | | The current size isn't important, the length after prune is, and it should be checked before adding the new link as most of the train will still be on the previous one. | ||
| * | Extract const for link history length | Dan Goodliffe | 2024-10-31 |
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| * | Extract consts and fix acceleration/decelartions rates | Dan Goodliffe | 2024-10-31 |
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| * | Fix train/vehicle constructors to take const links | Dan Goodliffe | 2024-10-31 |
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| * | Fix GenDef for networks, should be globals | Dan Goodliffe | 2024-10-30 |
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| * | Update CLOG to be implemented as a function | Dan Goodliffe | 2024-10-29 |
| | | | | | | | | Forces capture of value before outputting anything | ||
| * | Update operator<< for collections to work with ranges | Dan Goodliffe | 2024-10-29 |
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* | | Merge branch 'terrain-deform-2'HEADmain | Dan Goodliffe | 2024-12-01 |
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| * | | Move GeoData::Triangle to global lib | Dan Goodliffe | 2024-12-01 |
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| * | | Remove GeoData::difference for points, use global version | Dan Goodliffe | 2024-12-01 |
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| * | | Constrained Arithmatic type concept | Dan Goodliffe | 2024-11-29 |
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| * | | Update new/moved vertex normals | Dan Goodliffe | 2024-11-27 |
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| * | | Surface walk to set face surface property | Dan Goodliffe | 2024-11-24 |
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| * | | Add Triangle::centroid | Dan Goodliffe | 2024-11-24 |
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| * | | Pass setHeights options as a struct with defaults | Dan Goodliffe | 2024-11-23 |
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| * | | Remove split face specialisation | Dan Goodliffe | 2024-11-23 |
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| * | | Share code between boundary and strip edge node reuse | Dan Goodliffe | 2024-11-23 |
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| * | | Reuse existing vertices when processing strip vertices | Dan Goodliffe | 2024-11-16 |
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| * | | Reuse existing vertices when processing boundary parts | Dan Goodliffe | 2024-11-14 |
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| * | | Fix do bounary part iteration | Dan Goodliffe | 2024-11-14 |
| | | | | | | | | | | | | Exit when current vertex is adjacent to the end | ||
| * | | Reverse order of last boundary part addition | Dan Goodliffe | 2024-11-14 |
| | | | | | | | | | | | | It's the manual last end, shame it has to be weird. | ||
| * | | First version rewrite of terrain deformation, much still to do | Dan Goodliffe | 2024-11-13 |
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| * | | Add linesIntersectAt function | Dan Goodliffe | 2024-11-12 |
|/ / | | | | | | | 2 dimensional line intersection point | ||
* | | Throw if input stream not in good state reading JSON | Dan Goodliffe | 2024-11-05 |
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* | | Fix pruning of link history | Dan Goodliffe | 2024-11-05 |
| | | | | | | | | | | | | The current size isn't important, the length after prune is, and it should be checked before adding the new link as most of the train will still be on the previous one. | ||
* | | Extract const for link history length | Dan Goodliffe | 2024-11-05 |
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* | | Extract consts and fix acceleration/decelartions rates | Dan Goodliffe | 2024-11-05 |
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* | | Fix train/vehicle constructors to take const links | Dan Goodliffe | 2024-11-05 |
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* | | Fix GenDef for networks, should be globals | Dan Goodliffe | 2024-11-05 |
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* | | Update CLOG to be implemented as a function | Dan Goodliffe | 2024-11-05 |
| | | | | | | | | Forces capture of value before outputting anything | ||
* | | Update operator<< for collections to work with ranges | Dan Goodliffe | 2024-11-05 |
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