| Commit message (Expand) | Author | Age |
* | Use consts for Transform | Dan Goodliffe | 2021-02-14 |
* | Remove unused scale component from Transform | Dan Goodliffe | 2021-02-14 |
* | Clear input stack on exit | Dan Goodliffe | 2021-02-14 |
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
* | Swap application of rotX and rotY | Dan Goodliffe | 2021-02-14 |
* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
* | Add vector pitch | Dan Goodliffe | 2021-02-14 |
* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
* | Test run depends on resources | Dan Goodliffe | 2021-02-14 |
* | Add test-maths | Dan Goodliffe | 2021-02-14 |
* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
* | Fix order of ends in test rail curves | Dan Goodliffe | 2021-02-14 |
* | Join links in rail graph | Dan Goodliffe | 2021-02-14 |
* | Correctly scaled rails | Dan Goodliffe | 2021-02-14 |
* | Floating point seconds TickDuration | Dan Goodliffe | 2021-02-14 |
* | Move stream operators into ns std, add support for Arc | Dan Goodliffe | 2021-02-14 |
* | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 |
* | Simplify flat_angle | Dan Goodliffe | 2021-02-14 |
* | Add operator[] to Arc | Dan Goodliffe | 2021-02-14 |
* | Add consts for other compass points | Dan Goodliffe | 2021-02-14 |
* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
* | Flip texture images to match OpenGL expectations | Dan Goodliffe | 2021-02-12 |
* | Add flex support to root | Dan Goodliffe | 2021-02-12 |
* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
* | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 |
* | Single function for generating the rail link mesh | Dan Goodliffe | 2021-02-07 |
* | Add missing virtual destructor in test base class | Dan Goodliffe | 2021-02-07 |
* | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 |
* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 |
* | Fix up the maths in creating curved rails | Dan Goodliffe | 2021-02-06 |
* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 |
* | Create mesh direct from vertices and indices | Dan Goodliffe | 2021-02-04 |
* | Collection can be shared/unique pointers | Dan Goodliffe | 2021-02-04 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Add some tests over collection | Dan Goodliffe | 2021-02-04 |
* | Split into main app and library the rest for testing | Dan Goodliffe | 2021-02-04 |
* | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
* | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
* | Monkey has outlived his usefullness, bye monkey | Dan Goodliffe | 2021-01-28 |
* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
* | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 |
* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |