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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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*
Don't invoke CHECK parameters multiple times
Dan Goodliffe
2022-01-07
*
GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
*
Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
*
Use a test fixture suite over repeated fixture case
Dan Goodliffe
2022-01-03
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Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
*
Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
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More complete and tested stream output support
Dan Goodliffe
2022-01-03
*
Add transform_array
Dan Goodliffe
2022-01-03
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Encapsulate Ray
Dan Goodliffe
2022-01-02
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
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Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Don't forward declare Cache
Dan Goodliffe
2022-01-01
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Add glm::vec concatenation operator||
Dan Goodliffe
2021-12-31
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Add operator-> to glRef for pointer types
Dan Goodliffe
2021-12-31
*
Allow glBuffers and glVertexArrays to be moved
Dan Goodliffe
2021-12-31
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Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
*
Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Component position mouse click check should only match mouse button events
Dan Goodliffe
2021-12-22
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
*
Need a way to select the UI shader
Dan Goodliffe
2021-12-18
*
Simpler testing rule
Dan Goodliffe
2021-12-18
*
Profile build should be lto too
Dan Goodliffe
2021-12-18
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Move TickDuration to its own files
Dan Goodliffe
2021-12-13
*
Introduce the UI shader
Dan Goodliffe
2021-12-12
*
Move program handle to its own files
Dan Goodliffe
2021-12-12
*
Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
*
Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
*
Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
*
glm::value_ptr is neater
Dan Goodliffe
2021-12-12
*
Refactor wrapped_ptr to include destory function as template param, and possi...
Dan Goodliffe
2021-12-04
*
GCC 11 now default
Dan Goodliffe
2021-12-04
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
No global static for factory map
Dan Goodliffe
2021-11-28
*
Fix up lots of static analyzer warnings
Dan Goodliffe
2021-11-27
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Don't run the app by default
Dan Goodliffe
2021-11-26
*
Don't build the application into the library
Dan Goodliffe
2021-11-26
*
Compile generated/external code as release
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
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