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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Create texture fragments from materials
Dan Goodliffe
2023-04-14
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Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly
Dan Goodliffe
2023-04-14
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Merge branch 'worker' into assimp
Dan Goodliffe
2023-04-14
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Load texture images in Worker
Dan Goodliffe
2023-04-14
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Current thread partakes in work effort while waiting
Dan Goodliffe
2023-04-14
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Simplify doWork, add tests for various interface uses
Dan Goodliffe
2023-04-14
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New WorkItem/job/promise/future based interface
Dan Goodliffe
2023-04-14
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Simplify worker with jthread
Dan Goodliffe
2023-04-14
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Global worker instance
Dan Goodliffe
2023-04-14
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Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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Extend timeout... this can be a bit slow now
Dan Goodliffe
2023-04-14
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Have texture packer search harder for a solution, stopping at the reported te...
Dan Goodliffe
2023-04-14
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Reduce texture size determined by packer if non-pot sizes are supported
Dan Goodliffe
2023-04-14
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Merge branch 'materials' into assimp
Dan Goodliffe
2023-04-13
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Fix typo in name SceneCPtr
Dan Goodliffe
2023-04-13
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Rename clear to opaque as its 1 for solid
Dan Goodliffe
2023-04-13
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Adjust gl_FragDepth according to texel opacity
Dan Goodliffe
2023-04-13
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Use texture atlas for asset factory
Dan Goodliffe
2023-04-13
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Add missing forward declaration
Dan Goodliffe
2023-04-13
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Update shaders to use material to conditionally lookup sub-texture in the atlas
Dan Goodliffe
2023-04-13
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Add material field to vertex and configure it in mesh
Dan Goodliffe
2023-04-13
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Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
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Fix submitting of integer values via vertex arrays
Dan Goodliffe
2023-04-13
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Move the vertex/fragment shader interface for materials into an include
Dan Goodliffe
2023-04-11
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Move lots of common glsl interface to include files
Dan Goodliffe
2023-04-11
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Support m4 includes as a Jam scanner
Dan Goodliffe
2023-04-11
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Split out the glsl embedding jam rules
Dan Goodliffe
2023-04-11
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Load assimp textures in parallel
Dan Goodliffe
2023-04-10
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First cut loading assets using assimp
Dan Goodliffe
2023-04-10
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Support loading textures from an in memory buffer
Dan Goodliffe
2023-04-10
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Plants are world objects
Dan Goodliffe
2023-04-10
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Load texture fragment images as we go, make the image a member
Dan Goodliffe
2023-04-10
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test-assetFactory depends on all resource files
Dan Goodliffe
2023-04-10
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Add operator* helper specialised for std::span
Dan Goodliffe
2023-04-10
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Add the plant/foliage game item concepts
Dan Goodliffe
2023-04-10
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operator* collection helper reserves target space when possible
Dan Goodliffe
2023-04-10
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Constraint operator* collection helper to IterableCollections
Dan Goodliffe
2023-04-10
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One OpenMesh instance per top level Use in createMesh
Dan Goodliffe
2023-04-10
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Add low poly tree collection
Dan Goodliffe
2023-04-09
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Include assimp library
Dan Goodliffe
2023-04-09
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Merge branch 'model-factory-textures'
Dan Goodliffe
2023-04-09
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Move remaining split/plane functions to use library
Dan Goodliffe
2023-04-09
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Add lots of split required stuff to geometric plane
Dan Goodliffe
2023-04-09
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Add helper to create a Ray from two points
Dan Goodliffe
2023-04-09
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Start to factor out geometric place from face controller split
Dan Goodliffe
2023-04-09
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Simplify extruding
Dan Goodliffe
2023-04-08
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Update Brush47 with yellow cab parts and window texture
Dan Goodliffe
2023-04-08
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Remove no longer required getAdjacentFaceName
Dan Goodliffe
2023-04-08
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Generate extrusion face names from halfedge adjacent face names
Dan Goodliffe
2023-04-08
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