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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Add collection methods for finding and/or creating objects
Dan Goodliffe
2022-10-08
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Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
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Add toolber mode switching helper
Dan Goodliffe
2022-10-08
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Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
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Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
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Translate mouse motion y axis
Dan Goodliffe
2022-10-03
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Add WorldOverlay concept
Dan Goodliffe
2022-10-02
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Make Window shader available to clients
Dan Goodliffe
2022-10-02
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Remove redundant null check
Dan Goodliffe
2022-10-02
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Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
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Latest clang-formatting
Dan Goodliffe
2022-10-02
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Disable warnings on generated/wrapper code
Dan Goodliffe
2022-10-02
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Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
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Ray function to test if it passes close to a sequence of edges defined by nod...
Dan Goodliffe
2022-08-29
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Ray function a calculate how close it passes to a line defined by 2 points
Dan Goodliffe
2022-08-29
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Generic solution for streaming collections that can be spanned
Dan Goodliffe
2022-08-29
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Use utf8_string_view for processing text to renderings
Dan Goodliffe
2022-08-22
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Make utf8_string_view work on any contiguous collection of chars
Dan Goodliffe
2022-08-22
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Create a string_view like thing for utf8 strings
Dan Goodliffe
2022-08-22
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Enable all cppchecks, no further fixes needed
Dan Goodliffe
2022-08-21
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Fix string_view iteration
Dan Goodliffe
2022-08-21
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Fix shadowing
Dan Goodliffe
2022-08-21
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Reduce variable scope
Dan Goodliffe
2022-08-21
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Suppress redundantPointerOp cppcheck
Dan Goodliffe
2022-08-21
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Add missing includes
Dan Goodliffe
2022-08-21
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Beginnings of network editor
Dan Goodliffe
2022-01-18
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Collection::removeAll returns how many matched by type
Dan Goodliffe
2022-01-18
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We know the last param is distance now
Dan Goodliffe
2022-01-16
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Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
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Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
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Fix up includes
Dan Goodliffe
2022-01-13
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Configure cppcheck libraries
Dan Goodliffe
2022-01-13
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Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
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Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
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Have CLOG write to cerr, clog doesn't sync with Boost test output
Dan Goodliffe
2022-01-08
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Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
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Don't invoke CHECK parameters multiple times
Dan Goodliffe
2022-01-07
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GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
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Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
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Use a test fixture suite over repeated fixture case
Dan Goodliffe
2022-01-03
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Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
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Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
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More complete and tested stream output support
Dan Goodliffe
2022-01-03
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Add transform_array
Dan Goodliffe
2022-01-03
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Encapsulate Ray
Dan Goodliffe
2022-01-02
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
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Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
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Cache allows multiple key parts
Dan Goodliffe
2022-01-01
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