index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Simple constexpr pow function
Dan Goodliffe
2024-10-17
*
Don't dump stencil texture
Dan Goodliffe
2024-10-10
*
Generate stencils as views offset from light direction
Dan Goodliffe
2024-10-10
*
Use foliage yaw rotation to select shadow stencil layer
Dan Goodliffe
2024-10-10
*
Include foliage yaw rotation in vertex, pass through instead of whole model r...
Dan Goodliffe
2024-10-10
*
Fix stencil shadow depth offset
Dan Goodliffe
2024-10-10
*
Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
*
Add LightDirection class
Dan Goodliffe
2024-10-05
*
Add rotate_yp taking two separate parameters
Dan Goodliffe
2024-10-05
*
Psycho-rebased branch billboard-shadows on top of main
Dan Goodliffe
2024-09-23
|
\
|
*
Populate all layers of shadow stencil with view from all around
Dan Goodliffe
2024-09-07
|
*
Populate all layers of the stencil texture
Dan Goodliffe
2024-09-03
|
*
Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
|
*
Update Texture::getSize and ::size to account for the third texture dimension
Dan Goodliffe
2024-09-02
|
*
Add TextureDimensions type
Dan Goodliffe
2024-09-02
|
*
Extend depth of shadow box 10m to allow for depth offsets and clamp stencil t...
Dan Goodliffe
2024-09-01
|
*
Use billboard shadows for foliage
Dan Goodliffe
2024-08-28
|
*
Initial cut of shadow map creation with support for billboard shadows
Dan Goodliffe
2024-08-28
|
*
Set stencil texture min/mag filters
Dan Goodliffe
2024-08-26
|
*
Add helper to test if a uniform was found
Dan Goodliffe
2024-08-26
|
*
Add a foliage vertex array for just the location data
Dan Goodliffe
2024-08-26
|
*
Include sizes of shadow box extents as uniforms to shaders
Dan Goodliffe
2024-08-26
|
*
test-render loads all assets into gameState
Dan Goodliffe
2024-08-26
|
*
Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
|
*
Shuffle some GL state setting
Dan Goodliffe
2024-08-19
|
*
Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
|
*
Add updateStencil to Renderable interface
Dan Goodliffe
2024-08-18
|
*
Populate GameState::assets in appropriate tests
Dan Goodliffe
2024-08-18
|
*
Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
|
*
Replace low poly plants with the double sided version
Dan Goodliffe
2024-08-18
|
*
Calculate centre and size of mesh, wrap it all in a Dimensions object
Dan Goodliffe
2024-08-11
|
*
Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
|
*
Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
|
*
Calculate and store the extents of a mesh
Dan Goodliffe
2024-08-10
|
*
Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
*
|
Merge branch 'sunpos'
Dan Goodliffe
2024-09-23
|
\
\
|
*
|
Adjust light colour as sun rises/sets
Dan Goodliffe
2024-09-22
|
*
|
Calculate sunlight direction from worldTime
Dan Goodliffe
2024-09-22
|
*
|
Move getSunPos to Environment
Dan Goodliffe
2024-09-20
|
*
|
Add basic environment object
Dan Goodliffe
2024-09-20
|
*
|
Update getSunPos to use a standard time_t
Dan Goodliffe
2024-09-19
|
*
|
Add helper to quickly parse an ISO date/time
Dan Goodliffe
2024-09-19
|
*
|
Add new mathematical constants to lib
Dan Goodliffe
2024-09-19
|
*
|
Initial commit of code for calculating sun position
Dan Goodliffe
2024-09-18
|
/
/
*
|
Don't create lots of unnecessary tmps
Dan Goodliffe
2024-08-18
*
|
Don't set face material on each vertex index pass
Dan Goodliffe
2024-08-18
*
|
Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
*
|
Replace low poly plants with the double sided version
Dan Goodliffe
2024-08-18
|
/
*
Fix texture usage via materials in shadows
Dan Goodliffe
2024-08-10
*
Pull material detail function into a common file
Dan Goodliffe
2024-08-10
[next]