| Commit message (Expand) | Author | Age |
... | |
* | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 |
* | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 |
* | Add more test rails | Dan Goodliffe | 2021-02-21 |
* | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 |
* | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
* | Add a non-threaded worker | Dan Goodliffe | 2021-02-20 |
* | Remove unused worker from main | Dan Goodliffe | 2021-02-20 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Create smoother terrain | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
* | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |
* | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
* | Disconnect camera control from shader | Dan Goodliffe | 2021-02-17 |
* | Tidy code for calculating position of rail vehicle by bogeys | Dan Goodliffe | 2021-02-16 |
* | Rename types in LinkHistory | Dan Goodliffe | 2021-02-16 |
* | Add a camera controller that follows vehicles | Dan Goodliffe | 2021-02-16 |
* | Define a vehicle weak ptr | Dan Goodliffe | 2021-02-15 |
* | Increase length of Brush47 | Dan Goodliffe | 2021-02-15 |
* | Return a Physical's whole location, not just position | Dan Goodliffe | 2021-02-15 |
* | Basic support for rail wagons | Dan Goodliffe | 2021-02-15 |
* | Correctly follow rails according to wheelbase | Dan Goodliffe | 2021-02-14 |
* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 |
* | Broken down Brush47 | Dan Goodliffe | 2021-02-14 |
* | Use consts for Transform | Dan Goodliffe | 2021-02-14 |
* | Remove unused scale component from Transform | Dan Goodliffe | 2021-02-14 |
* | Clear input stack on exit | Dan Goodliffe | 2021-02-14 |
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
* | Swap application of rotX and rotY | Dan Goodliffe | 2021-02-14 |
* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
* | Add vector pitch | Dan Goodliffe | 2021-02-14 |
* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
* | Test run depends on resources | Dan Goodliffe | 2021-02-14 |
* | Add test-maths | Dan Goodliffe | 2021-02-14 |
* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
* | Fix order of ends in test rail curves | Dan Goodliffe | 2021-02-14 |