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Commit message (Expand)AuthorAge
* Always set pixel unpack alignment before generating font texture contentDan Goodliffe2024-01-26
* Remove the static texture cacheDan Goodliffe2024-01-25
* Add traits helpers for glTexParameter functionsDan Goodliffe2024-01-25
* Replace static_asserts with conceptsDan Goodliffe2024-01-25
* Define GLM_ENABLE_EXPERIMENTALDan Goodliffe2024-01-25
* Single list of all shader programsDan Goodliffe2024-01-24
* Merge remote-tracking branch 'origin/instanced-networks'Dan Goodliffe2024-01-24
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| * Fix network population of position in gBufferDan Goodliffe2024-01-23
| * Bind the network profile in as uniformsDan Goodliffe2024-01-22
| * Add missing support for glUniform simple span of numbersDan Goodliffe2024-01-22
| * Remove the old custom mesh per network link renderingDan Goodliffe2024-01-21
| * Dynamic number of segments into curve renderDan Goodliffe2024-01-21
| * Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...Dan Goodliffe2024-01-21
| * Replace tokens found with values from getIntegervDan Goodliffe2024-01-21
| * Look for and replace GL_XXX with fixed stringDan Goodliffe2024-01-21
| * Include ctre submoduleDan Goodliffe2024-01-21
| * String view/constexpr Shader instancesDan Goodliffe2024-01-21
| * Fix includes in test glCtxtBhvrDan Goodliffe2024-01-21
| * Pass curve link radius, no recalculate, its constantDan Goodliffe2024-01-20
| * Implement basic network curve part shaderDan Goodliffe2024-01-20
| * Common code between straight/curve network geometry shadersDan Goodliffe2024-01-20
| * Implement complete network straight part shaderDan Goodliffe2024-01-20
| * Update network with vertex arrayDan Goodliffe2024-01-20
| * Render rail network using new shadersDan Goodliffe2024-01-20
| * Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
| * Add mail rail network to render test, include curvesDan Goodliffe2024-01-20
| * Add rail network render testDan Goodliffe2024-01-19
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* Add traits wrapper for setting uniformsDan Goodliffe2024-01-14
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Add glContainer::at override to update a single itemDan Goodliffe2024-01-13
* Use std::span for iterator/data pointer in glContainerDan Goodliffe2024-01-13
* Default destructor for trivial types of glContainerDan Goodliffe2024-01-13
* Adding missing copy/move operations to glContainerDan Goodliffe2024-01-13
* Merge branch 'model-lights'Dan Goodliffe2024-01-13
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| * Only create VAOs for the light type(s) in useDan Goodliffe2024-01-13
| * Merge common parts of light type verticesDan Goodliffe2024-01-13
| * Minor tidy upDan Goodliffe2024-01-13
| * Add old street lamp modelDan Goodliffe2024-01-13
| * Update point light shaders for instancingDan Goodliffe2024-01-13
| * Add model support for point lightsDan Goodliffe2024-01-12
| * Fix order or multiple to address reversed rotationDan Goodliffe2024-01-12
| * Tweak street light definitionDan Goodliffe2024-01-12
| * Full implementation passing through light defs from vertex dataDan Goodliffe2024-01-11
| * Initial commit with working light instancingDan Goodliffe2024-01-10
| * Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
| * Add lights resource set and test sceneDan Goodliffe2024-01-09
| * Add the Illuminator (type) and Light (instance) classesDan Goodliffe2024-01-09
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* Integer support in persistenceDan Goodliffe2024-01-09
* Fix test-persistence dependenciesDan Goodliffe2024-01-08
* Merge branch 'global-network'Dan Goodliffe2024-01-07
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