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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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Always set pixel unpack alignment before generating font texture content
Dan Goodliffe
2024-01-26
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Remove the static texture cache
Dan Goodliffe
2024-01-25
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Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
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Replace static_asserts with concepts
Dan Goodliffe
2024-01-25
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Define GLM_ENABLE_EXPERIMENTAL
Dan Goodliffe
2024-01-25
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Single list of all shader programs
Dan Goodliffe
2024-01-24
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Merge remote-tracking branch 'origin/instanced-networks'
Dan Goodliffe
2024-01-24
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Fix network population of position in gBuffer
Dan Goodliffe
2024-01-23
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Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
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Add missing support for glUniform simple span of numbers
Dan Goodliffe
2024-01-22
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Remove the old custom mesh per network link rendering
Dan Goodliffe
2024-01-21
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Dynamic number of segments into curve render
Dan Goodliffe
2024-01-21
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Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...
Dan Goodliffe
2024-01-21
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Replace tokens found with values from getIntegerv
Dan Goodliffe
2024-01-21
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Look for and replace GL_XXX with fixed string
Dan Goodliffe
2024-01-21
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Include ctre submodule
Dan Goodliffe
2024-01-21
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String view/constexpr Shader instances
Dan Goodliffe
2024-01-21
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Fix includes in test glCtxtBhvr
Dan Goodliffe
2024-01-21
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Pass curve link radius, no recalculate, its constant
Dan Goodliffe
2024-01-20
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Implement basic network curve part shader
Dan Goodliffe
2024-01-20
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Common code between straight/curve network geometry shaders
Dan Goodliffe
2024-01-20
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Implement complete network straight part shader
Dan Goodliffe
2024-01-20
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Update network with vertex array
Dan Goodliffe
2024-01-20
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Render rail network using new shaders
Dan Goodliffe
2024-01-20
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Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
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Add mail rail network to render test, include curves
Dan Goodliffe
2024-01-20
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Add rail network render test
Dan Goodliffe
2024-01-19
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Add traits wrapper for setting uniforms
Dan Goodliffe
2024-01-14
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We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
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Add glContainer::at override to update a single item
Dan Goodliffe
2024-01-13
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Use std::span for iterator/data pointer in glContainer
Dan Goodliffe
2024-01-13
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Default destructor for trivial types of glContainer
Dan Goodliffe
2024-01-13
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Adding missing copy/move operations to glContainer
Dan Goodliffe
2024-01-13
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Merge branch 'model-lights'
Dan Goodliffe
2024-01-13
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Only create VAOs for the light type(s) in use
Dan Goodliffe
2024-01-13
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Merge common parts of light type vertices
Dan Goodliffe
2024-01-13
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Minor tidy up
Dan Goodliffe
2024-01-13
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Add old street lamp model
Dan Goodliffe
2024-01-13
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Update point light shaders for instancing
Dan Goodliffe
2024-01-13
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Add model support for point lights
Dan Goodliffe
2024-01-12
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Fix order or multiple to address reversed rotation
Dan Goodliffe
2024-01-12
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Tweak street light definition
Dan Goodliffe
2024-01-12
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Full implementation passing through light defs from vertex data
Dan Goodliffe
2024-01-11
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Initial commit with working light instancing
Dan Goodliffe
2024-01-10
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Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
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Add lights resource set and test scene
Dan Goodliffe
2024-01-09
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Add the Illuminator (type) and Light (instance) classes
Dan Goodliffe
2024-01-09
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Integer support in persistence
Dan Goodliffe
2024-01-09
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Fix test-persistence dependencies
Dan Goodliffe
2024-01-08
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Merge branch 'global-network'
Dan Goodliffe
2024-01-07
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