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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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*
Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
*
Add a non-threaded worker
Dan Goodliffe
2021-02-20
*
Remove unused worker from main
Dan Goodliffe
2021-02-20
*
Pass linters
Dan Goodliffe
2021-02-20
*
dos2unix shader sources
Dan Goodliffe
2021-02-20
*
Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
*
m4 based GLSL embedding
Dan Goodliffe
2021-02-20
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Pass a cppcheck
Dan Goodliffe
2021-02-20
*
Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
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Create smoother terrain
Dan Goodliffe
2021-02-20
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Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
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Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Split landmass and water textures
Dan Goodliffe
2021-02-17
*
Split landmass and water meshes
Dan Goodliffe
2021-02-17
*
Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Disconnect camera control from shader
Dan Goodliffe
2021-02-17
*
Tidy code for calculating position of rail vehicle by bogeys
Dan Goodliffe
2021-02-16
*
Rename types in LinkHistory
Dan Goodliffe
2021-02-16
*
Add a camera controller that follows vehicles
Dan Goodliffe
2021-02-16
*
Define a vehicle weak ptr
Dan Goodliffe
2021-02-15
*
Increase length of Brush47
Dan Goodliffe
2021-02-15
*
Return a Physical's whole location, not just position
Dan Goodliffe
2021-02-15
*
Basic support for rail wagons
Dan Goodliffe
2021-02-15
*
Correctly follow rails according to wheelbase
Dan Goodliffe
2021-02-14
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Maintain a history of links traversed
Dan Goodliffe
2021-02-14
*
Broken down Brush47
Dan Goodliffe
2021-02-14
*
Use consts for Transform
Dan Goodliffe
2021-02-14
*
Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
*
Clear input stack on exit
Dan Goodliffe
2021-02-14
*
Link weak_ptrs
Dan Goodliffe
2021-02-14
*
Code tidy-up
Dan Goodliffe
2021-02-14
*
Add our first vehicle
Dan Goodliffe
2021-02-14
*
Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
*
Swap application of rotX and rotY
Dan Goodliffe
2021-02-14
*
Fix vertical offset of curved rails
Dan Goodliffe
2021-02-14
*
Add vector pitch
Dan Goodliffe
2021-02-14
*
Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
*
Don't copy shared_ptrs
Dan Goodliffe
2021-02-14
*
Test run depends on resources
Dan Goodliffe
2021-02-14
*
Add test-maths
Dan Goodliffe
2021-02-14
*
Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
*
Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
*
Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
*
Join links in rail graph
Dan Goodliffe
2021-02-14
*
Correctly scaled rails
Dan Goodliffe
2021-02-14
*
Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
*
Move stream operators into ns std, add support for Arc
Dan Goodliffe
2021-02-14
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