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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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*
Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
*
Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
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Change default light direction
Dan Goodliffe
2022-12-28
*
Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
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Render some train bodies to test shadowing
Dan Goodliffe
2022-12-28
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Add two new array helpers
Dan Goodliffe
2022-12-28
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Reduce camera extents to the point they cross the sea floor boundary
Dan Goodliffe
2022-12-28
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Use the existence of .substr(...) to test if a T is stringlike
Dan Goodliffe
2022-12-28
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No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
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Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
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Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
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No need to store view or unView
Dan Goodliffe
2022-12-18
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First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
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Helper for midpoint of pair
Dan Goodliffe
2022-12-18
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Pair support for streams
Dan Goodliffe
2022-12-18
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Helper to sort glm::vecs by a specific axis
Dan Goodliffe
2022-12-18
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Helper operator+ to join arrays
Dan Goodliffe
2022-12-18
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Manual Camera Controller should not refer to current properties
Dan Goodliffe
2022-12-16
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Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
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Calculate an accurate up vector for the camera
Dan Goodliffe
2022-12-13
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Maintain a camera's inverse view projection matrix
Dan Goodliffe
2022-12-13
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Cache unView matrix for unprojecting mouse clicks, update only on camera move...
Dan Goodliffe
2022-12-12
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Cache view and viewProject matrices, update only on camera movement
Dan Goodliffe
2022-12-12
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Have Camera remember all its properties
Dan Goodliffe
2022-12-12
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Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
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Fix case of GetViewProjection
Dan Goodliffe
2022-12-11
*
Support saving a normals texture
Dan Goodliffe
2022-12-11
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Support saving textures with different output types
Dan Goodliffe
2022-12-11
*
Add a mini C filesystem wrapper library with mmap support
Dan Goodliffe
2022-12-11
*
Save texture to TGA using mmap
Dan Goodliffe
2022-12-09
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Support fall-back internal framebuffer formats, use smaller and/or standard f...
Dan Goodliffe
2022-12-08
*
Tidy up
Dan Goodliffe
2022-12-06
*
Disable depth test, remove unnecesary texture binds and clear for lighting pass
Dan Goodliffe
2022-12-06
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Increase gBuffer position data to 32bit and drop all the alpha channels
Dan Goodliffe
2022-12-06
*
Centre shadow map at 0,0 until we can do better
Dan Goodliffe
2022-12-04
*
Explicit ShadowMapper size only, no default
Dan Goodliffe
2022-12-04
*
We need to transform the model normals the same as we do the vertices
Dan Goodliffe
2022-12-04
*
Do not unilluminate the back of objects
Dan Goodliffe
2022-12-04
*
Generate and use a shadow map
Dan Goodliffe
2022-12-04
*
Fixed point shadow shader doesn't need normal/texture data
Dan Goodliffe
2022-12-04
*
Support saving a depth texture
Dan Goodliffe
2022-12-04
*
Don't actually need to define an empty fragment shader
Dan Goodliffe
2022-12-04
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Disable GL_DEBUG_OUTPUT before dumping debug screenshot
Dan Goodliffe
2022-12-04
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Add GL_DEBUG_OUTPUT with boost test error handling to test-render context
Dan Goodliffe
2022-12-03
*
Check error state during setup, set OpenGL version to 3.3 core
Dan Goodliffe
2022-12-03
*
Split SceneProvider out
Dan Goodliffe
2022-11-27
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