index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
|
*
Dynamic number of segments into curve render
Dan Goodliffe
2024-01-21
|
*
Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...
Dan Goodliffe
2024-01-21
|
*
Replace tokens found with values from getIntegerv
Dan Goodliffe
2024-01-21
|
*
Look for and replace GL_XXX with fixed string
Dan Goodliffe
2024-01-21
|
*
Include ctre submodule
Dan Goodliffe
2024-01-21
|
*
String view/constexpr Shader instances
Dan Goodliffe
2024-01-21
|
*
Fix includes in test glCtxtBhvr
Dan Goodliffe
2024-01-21
|
*
Pass curve link radius, no recalculate, its constant
Dan Goodliffe
2024-01-20
|
*
Implement basic network curve part shader
Dan Goodliffe
2024-01-20
|
*
Common code between straight/curve network geometry shaders
Dan Goodliffe
2024-01-20
|
*
Implement complete network straight part shader
Dan Goodliffe
2024-01-20
|
*
Update network with vertex array
Dan Goodliffe
2024-01-20
|
*
Render rail network using new shaders
Dan Goodliffe
2024-01-20
|
*
Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
|
*
Add mail rail network to render test, include curves
Dan Goodliffe
2024-01-20
|
*
Add rail network render test
Dan Goodliffe
2024-01-19
|
/
*
Add traits wrapper for setting uniforms
Dan Goodliffe
2024-01-14
*
We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
*
Add glContainer::at override to update a single item
Dan Goodliffe
2024-01-13
*
Use std::span for iterator/data pointer in glContainer
Dan Goodliffe
2024-01-13
*
Default destructor for trivial types of glContainer
Dan Goodliffe
2024-01-13
*
Adding missing copy/move operations to glContainer
Dan Goodliffe
2024-01-13
*
Merge branch 'model-lights'
Dan Goodliffe
2024-01-13
|
\
|
*
Only create VAOs for the light type(s) in use
Dan Goodliffe
2024-01-13
|
*
Merge common parts of light type vertices
Dan Goodliffe
2024-01-13
|
*
Minor tidy up
Dan Goodliffe
2024-01-13
|
*
Add old street lamp model
Dan Goodliffe
2024-01-13
|
*
Update point light shaders for instancing
Dan Goodliffe
2024-01-13
|
*
Add model support for point lights
Dan Goodliffe
2024-01-12
|
*
Fix order or multiple to address reversed rotation
Dan Goodliffe
2024-01-12
|
*
Tweak street light definition
Dan Goodliffe
2024-01-12
|
*
Full implementation passing through light defs from vertex data
Dan Goodliffe
2024-01-11
|
*
Initial commit with working light instancing
Dan Goodliffe
2024-01-10
|
*
Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
|
*
Add lights resource set and test scene
Dan Goodliffe
2024-01-09
|
*
Add the Illuminator (type) and Light (instance) classes
Dan Goodliffe
2024-01-09
|
/
*
Integer support in persistence
Dan Goodliffe
2024-01-09
*
Fix test-persistence dependencies
Dan Goodliffe
2024-01-08
*
Merge branch 'global-network'
Dan Goodliffe
2024-01-07
|
\
|
*
Simplify find_arcs_radius
Dan Goodliffe
2024-01-07
|
*
Remove PositionxD from Network editors
Dan Goodliffe
2024-01-07
|
*
Remove Position3D from tests
Dan Goodliffe
2024-01-07
|
*
Remove Position2D definition
Dan Goodliffe
2024-01-07
|
*
Remove PositionxD from Network
Dan Goodliffe
2024-01-07
|
*
Global positions in network data
Dan Goodliffe
2024-01-07
|
/
*
Merge branch 'template-types'
Dan Goodliffe
2024-01-07
|
\
|
*
Remove Position3D from RailVehicle
Dan Goodliffe
2024-01-07
|
*
Template Ray on position type
Dan Goodliffe
2024-01-07
|
*
Unified crossProduct
Dan Goodliffe
2024-01-07
|
*
Helper to create a cubiod from dimensions
Dan Goodliffe
2024-01-06
[prev]
[next]