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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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*
Operator! to convert vec3 to vec2
Dan Goodliffe
2021-02-27
*
Handy log macro
Dan Goodliffe
2021-02-27
*
Bump GCC version
Dan Goodliffe
2021-02-27
*
As suspected, find_arc_centre could be simplfied
Dan Goodliffe
2021-02-23
*
Add meandering support
Dan Goodliffe
2021-02-22
*
Arc stream operator is inline, say so
Dan Goodliffe
2021-02-22
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Zoom the ISO mode follow camera out a bit
Dan Goodliffe
2021-02-22
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Enable pedantic warnings
Dan Goodliffe
2021-02-21
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Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
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fix.arc
Dan Goodliffe
2021-02-21
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Choose a random direction at junctions
Dan Goodliffe
2021-02-21
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Fix drawing order of rail vehicle parts
Dan Goodliffe
2021-02-21
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Fix rail vehicle height according to rail height
Dan Goodliffe
2021-02-21
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Fix inverted rail arc generation
Dan Goodliffe
2021-02-21
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Tweak rail mesh to work in junctions better
Dan Goodliffe
2021-02-21
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Add more test rails
Dan Goodliffe
2021-02-21
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Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
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Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
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Add a non-threaded worker
Dan Goodliffe
2021-02-20
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Remove unused worker from main
Dan Goodliffe
2021-02-20
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Pass linters
Dan Goodliffe
2021-02-20
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dos2unix shader sources
Dan Goodliffe
2021-02-20
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Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
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m4 based GLSL embedding
Dan Goodliffe
2021-02-20
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Pass a cppcheck
Dan Goodliffe
2021-02-20
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Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
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Create smoother terrain
Dan Goodliffe
2021-02-20
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Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
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Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
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Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
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Split landmass and water textures
Dan Goodliffe
2021-02-17
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Split landmass and water meshes
Dan Goodliffe
2021-02-17
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Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
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Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Disconnect camera control from shader
Dan Goodliffe
2021-02-17
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Tidy code for calculating position of rail vehicle by bogeys
Dan Goodliffe
2021-02-16
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Rename types in LinkHistory
Dan Goodliffe
2021-02-16
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Add a camera controller that follows vehicles
Dan Goodliffe
2021-02-16
*
Define a vehicle weak ptr
Dan Goodliffe
2021-02-15
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Increase length of Brush47
Dan Goodliffe
2021-02-15
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Return a Physical's whole location, not just position
Dan Goodliffe
2021-02-15
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Basic support for rail wagons
Dan Goodliffe
2021-02-15
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Correctly follow rails according to wheelbase
Dan Goodliffe
2021-02-14
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Maintain a history of links traversed
Dan Goodliffe
2021-02-14
*
Broken down Brush47
Dan Goodliffe
2021-02-14
*
Use consts for Transform
Dan Goodliffe
2021-02-14
*
Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
*
Clear input stack on exit
Dan Goodliffe
2021-02-14
*
Link weak_ptrs
Dan Goodliffe
2021-02-14
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