index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
*
Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
*
Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
*
Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
*
Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
*
Enable alpha in textures
Dan Goodliffe
2021-01-26
*
Basic mouse navigation
Dan Goodliffe
2021-01-26
*
Better default camera pos
Dan Goodliffe
2021-01-26
*
Define light direction as a vector
Dan Goodliffe
2021-01-26
*
Generate some basic flat terrain
Dan Goodliffe
2021-01-25
*
Simplify vertex interface
Dan Goodliffe
2021-01-25
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
*
Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
*
Basic key controls to move the camera around
Dan Goodliffe
2021-01-25
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
*
Allow physical objects to share meshes and textures
Dan Goodliffe
2021-01-23
*
Add a basic cache template
Dan Goodliffe
2021-01-23
*
Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Helpers can be static
Dan Goodliffe
2021-01-17
*
Split window and display (application) classes
Dan Goodliffe
2021-01-17
*
Big reshuffle
Dan Goodliffe
2021-01-17
*
First cut modernizing and sanitizing
Dan Goodliffe
2021-01-17
*
Initial commit
Dan Goodliffe
2021-01-16