| Commit message (Expand) | Author | Age |
* | Unified crossProduct | Dan Goodliffe | 2024-01-07 |
* | Helper to create a cubiod from dimensions | Dan Goodliffe | 2024-01-06 |
* | Simplified RailVehicle::intersectRay | Dan Goodliffe | 2024-01-06 |
* | Template GeometicPlane on Position type | Dan Goodliffe | 2024-01-05 |
* | Inline functions of GeometricPlane | Dan Goodliffe | 2024-01-05 |
* | Remove more use of legacy types and unnecessary pointers from selectable inte... | Dan Goodliffe | 2024-01-01 |
* | Remove more use of legacy types from camera controller | Dan Goodliffe | 2024-01-01 |
* | Remove more use of legacy types from asset factory | Dan Goodliffe | 2024-01-01 |
* | nodiscard in Asset factory mutation | Dan Goodliffe | 2024-01-01 |
* | Merge remote-tracking branch 'origin/terrain' | Dan Goodliffe | 2024-01-01 |
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| * | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
| * | Remove legacy Position types from shadowMapper | Dan Goodliffe | 2024-01-01 |
| * | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
| * | Templatise functions in maths.h using PositionND | Dan Goodliffe | 2023-12-29 |
| * | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
| * | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
| * | Run shadow mapper in camera relative space | Dan Goodliffe | 2023-12-17 |
| * | Use new calc types in camera extents to address overflow | Dan Goodliffe | 2023-12-17 |
| * | Use new calc types in geoData | Dan Goodliffe | 2023-12-17 |
| * | Add 64bit integer types for calculations | Dan Goodliffe | 2023-12-17 |
| * | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 |
| * | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
| * | Use a separate framebuffer for illumination phase | Dan Goodliffe | 2023-12-17 |
| * | Basic support for saving integer position buffer | Dan Goodliffe | 2023-12-15 |
| * | Support setting framebuffer texture format | Dan Goodliffe | 2023-12-15 |
| * | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
| * | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 |
| * | Integer camera | Dan Goodliffe | 2023-12-11 |
| * | Helper for testing integer vector approximations | Dan Goodliffe | 2023-12-09 |
| * | Render test using loaded terrain | Dan Goodliffe | 2023-12-03 |
| * | Set the viewPoint uniform in shadow shaders | Dan Goodliffe | 2023-12-03 |
| * | Render correct VAO for rail vehicle shadows | Dan Goodliffe | 2023-12-03 |
| * | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
| * | Test case for finding ray entry points | Dan Goodliffe | 2023-12-02 |
| * | Handle the case where the ray never enters the map | Dan Goodliffe | 2023-12-02 |
| * | Extend ray for intersect walk to cover the extents of the map | Dan Goodliffe | 2023-12-02 |
| * | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
| * | Add crossInt - cross product for integer vectors | Dan Goodliffe | 2023-12-02 |
| * | Restore some trees | Dan Goodliffe | 2023-11-26 |
| * | Fix terrain texture tiling | Dan Goodliffe | 2023-11-26 |
| * | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
| * | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| | * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| | * | Remove getTransform | Dan Goodliffe | 2023-11-25 |
| | * | Send position and rotation matrix to GPU separately in shadowmapper dynamic | Dan Goodliffe | 2023-11-25 |
| | * | Spread the trees out | Dan Goodliffe | 2023-11-25 |
| | * | Send position and rotation matrix to GPU separately in basic program | Dan Goodliffe | 2023-11-25 |
| | * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
| | * | Refactor BufferedLocationT to use a callback | Dan Goodliffe | 2023-11-11 |