index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Beginnings of network editor
Dan Goodliffe
2022-01-18
*
Collection::removeAll returns how many matched by type
Dan Goodliffe
2022-01-18
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
*
Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
*
Fix up includes
Dan Goodliffe
2022-01-13
*
Configure cppcheck libraries
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
*
Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
*
Have CLOG write to cerr, clog doesn't sync with Boost test output
Dan Goodliffe
2022-01-08
*
Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
*
Don't invoke CHECK parameters multiple times
Dan Goodliffe
2022-01-07
*
GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
*
Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
*
Use a test fixture suite over repeated fixture case
Dan Goodliffe
2022-01-03
*
Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
*
Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
*
More complete and tested stream output support
Dan Goodliffe
2022-01-03
*
Add transform_array
Dan Goodliffe
2022-01-03
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
*
Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Don't forward declare Cache
Dan Goodliffe
2022-01-01
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Add glm::vec concatenation operator||
Dan Goodliffe
2021-12-31
*
Add operator-> to glRef for pointer types
Dan Goodliffe
2021-12-31
*
Allow glBuffers and glVertexArrays to be moved
Dan Goodliffe
2021-12-31
*
Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
*
Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Component position mouse click check should only match mouse button events
Dan Goodliffe
2021-12-22
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
*
Need a way to select the UI shader
Dan Goodliffe
2021-12-18
*
Simpler testing rule
Dan Goodliffe
2021-12-18
*
Profile build should be lto too
Dan Goodliffe
2021-12-18
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Move TickDuration to its own files
Dan Goodliffe
2021-12-13
*
Introduce the UI shader
Dan Goodliffe
2021-12-12
*
Move program handle to its own files
Dan Goodliffe
2021-12-12
*
Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
*
Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
*
Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
[next]