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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Make Vertex aggregrate constructor conditional on requirement
Dan Goodliffe
2023-03-19
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Add aggregrate constructor to TexturePacker::Area as required
Dan Goodliffe
2023-03-19
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Make perf tests depend on their functional equivalent
Dan Goodliffe
2023-03-19
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Use halfedge for texture coordinates
Dan Goodliffe
2023-03-18
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Use indices instead of triangulation
Dan Goodliffe
2023-03-18
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Fix texture packer return value so positions match inputs
Dan Goodliffe
2023-03-17
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Allow overriding vectorOfN's returned type
Dan Goodliffe
2023-03-17
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Update test/fixture/resource dependencies
Dan Goodliffe
2023-03-17
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Simplify calculation of texture position fraction
Dan Goodliffe
2023-03-16
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Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
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Populate super texture with fragments
Dan Goodliffe
2023-03-15
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Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
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Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
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Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
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Add postLoad support to persistence
Dan Goodliffe
2023-03-14
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Globally enable GLM vector swizzles
Dan Goodliffe
2023-03-14
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Basic fragment ahader should use final colour to determine clear flag
Dan Goodliffe
2023-03-14
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Dedupe applying style to a face
Dan Goodliffe
2023-03-12
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Dedupe looking up the style stack for colour
Dan Goodliffe
2023-03-12
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Support loading texture references into faces
Dan Goodliffe
2023-03-12
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Support loading references to texture fragments
Dan Goodliffe
2023-03-12
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Initial version of texture packer
Dan Goodliffe
2023-03-11
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CLOG includes line number
Dan Goodliffe
2023-03-11
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Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ...
Dan Goodliffe
2023-03-10
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Inplace operator%= for vec3/mat4 mutation
Dan Goodliffe
2023-03-10
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Mutation persists its own members
Dan Goodliffe
2023-03-10
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Merge branch 'model-factory-fixup'
Dan Goodliffe
2023-03-09
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Rewrite asset factory cylinder generator
Dan Goodliffe
2023-03-09
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Make add_namedFace a thin template wrapper
Dan Goodliffe
2023-03-09
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Refactor of asset factory to address mutation/face controller logic
Dan Goodliffe
2023-03-09
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Hugely more detailed Brush47 model and revision to test case details
Dan Goodliffe
2023-03-09
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Add a generic persistence perf test
Dan Goodliffe
2023-03-05
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Move persistence test objects to test library
Dan Goodliffe
2023-03-05
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Unify asset factory perf tests as it's now a combined load/create operation
Dan Goodliffe
2023-03-05
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Replace SelectionT for glm::vec with one for std::span, reimplement it as a w...
Dan Goodliffe
2023-03-05
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Merge branch 'model-factory'
Dan Goodliffe
2023-03-05
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Remove old hard coded asset factory test, run entirely from XML load and rend...
Dan Goodliffe
2023-03-04
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Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
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RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
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DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
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Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
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RailVehicleClass texture might be null
Dan Goodliffe
2023-03-04
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Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
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Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ...
Dan Goodliffe
2023-03-04
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Split Asset into its own file
Dan Goodliffe
2023-03-03
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Don't leak root node when parsing XML
Dan Goodliffe
2023-03-02
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Add ParseBase
Dan Goodliffe
2023-03-02
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Parse colour values as they're read
Dan Goodliffe
2023-03-02
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Remove to specify if the Selection pointer type is shared or not
Dan Goodliffe
2023-02-28
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Support for named colours in assets
Dan Goodliffe
2023-02-27
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