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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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*
Error on bad cast of named type
Dan Goodliffe
2021-11-07
*
Common implementation for shared and unique pointers
Dan Goodliffe
2021-11-07
*
Lots of test cases, few minor fixes
Dan Goodliffe
2021-11-07
*
Fix the fact I've been spelling persistence wrong this whole time
Dan Goodliffe
2021-11-07
*
Implement shared_ptr support
Dan Goodliffe
2021-11-07
*
Extend factory map to include make_shared
Dan Goodliffe
2021-11-07
*
Automatic type registration
Dan Goodliffe
2021-11-07
*
Fix dependent name lookup
Dan Goodliffe
2021-11-07
*
Common base class for value selections
Dan Goodliffe
2021-11-07
*
Tidy case of function names
Dan Goodliffe
2021-11-07
*
Simplify object creation code
Dan Goodliffe
2021-11-07
*
Fix the odd difference with arrays and vectors and objects
Dan Goodliffe
2021-11-07
*
Remove ArrayLike
Dan Goodliffe
2021-11-07
*
Support chaining persist calls for subclasses
Dan Goodliffe
2021-11-07
*
Erring toward complete JSON loader
Dan Goodliffe
2021-11-07
*
Remove spare semi colons
Dan Goodliffe
2021-11-07
*
Move json persistance into lib
Dan Goodliffe
2021-11-07
*
Second swing persistance
Dan Goodliffe
2021-11-07
*
Initial commit of basis persistence
Dan Goodliffe
2021-11-07
*
Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
*
Bump GCC version
Dan Goodliffe
2021-11-07
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Bump to release GCC version
Dan Goodliffe
2021-05-01
*
Implement goto so node
Dan Goodliffe
2021-03-16
*
Allow activities to be changed when doing them
Dan Goodliffe
2021-03-16
*
Add requires on factory like functions
Dan Goodliffe
2021-03-16
*
Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
*
Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
*
Simplified TestLink extending LinkStraight
Dan Goodliffe
2021-03-13
*
Add missing virtual destructor in Renderable
Dan Goodliffe
2021-03-13
*
Add generic middle classes LinkStraight and LinkCurve
Dan Goodliffe
2021-03-13
*
More complete tests for route finding
Dan Goodliffe
2021-03-13
*
Initial commit of the route finder
Dan Goodliffe
2021-03-13
*
Only attempt to render renderable networks
Dan Goodliffe
2021-03-13
*
Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
*
Add some more helpers to Network
Dan Goodliffe
2021-03-10
*
Vertices and indices vectors not required once mesh is created
Dan Goodliffe
2021-03-10
*
Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10
*
Add findNodeAt to locate a node instance by position
Dan Goodliffe
2021-03-10
*
Merge nexts into ends
Dan Goodliffe
2021-03-10
*
Create a new loop of test track
Dan Goodliffe
2021-03-09
*
Please joining links midpoint height better
Dan Goodliffe
2021-03-09
*
Fix paths in test cases
Dan Goodliffe
2021-03-09
*
Make objectives responsible for navigation
Dan Goodliffe
2021-03-09
*
Split ActivityOf<> into its own file
Dan Goodliffe
2021-03-09
*
Push link based movement into Vehicle
Dan Goodliffe
2021-03-09
*
Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
*
Shut up cppcheck, an STL implementation of that would be stupid
Dan Goodliffe
2021-03-08
*
Move TickDuration type into global scope
Dan Goodliffe
2021-03-08
*
Add maxSpeed to rail vehicle class
Dan Goodliffe
2021-03-07
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