| Commit message (Expand) | Author | Age |
... | |
* | Add glm::vec concatenation operator|| | Dan Goodliffe | 2021-12-31 |
* | Add operator-> to glRef for pointer types | Dan Goodliffe | 2021-12-31 |
* | Allow glBuffers and glVertexArrays to be moved | Dan Goodliffe | 2021-12-31 |
* | Remove unnecessary initialiser | Dan Goodliffe | 2021-12-31 |
* | Allow glRef to accept lambdas | Dan Goodliffe | 2021-12-31 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Component position mouse click check should only match mouse button events | Dan Goodliffe | 2021-12-22 |
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 |
* | Simpler testing rule | Dan Goodliffe | 2021-12-18 |
* | Profile build should be lto too | Dan Goodliffe | 2021-12-18 |
* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 |
* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 |
* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 |
* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
* | Move generic constexpr_strlen to lib | Dan Goodliffe | 2021-12-12 |
* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 |
* | Refactor wrapped_ptr to include destory function as template param, and possi... | Dan Goodliffe | 2021-12-04 |
* | GCC 11 now default | Dan Goodliffe | 2021-12-04 |
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
* | No global static for factory map | Dan Goodliffe | 2021-11-28 |
* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Don't run the app by default | Dan Goodliffe | 2021-11-26 |
* | Don't build the application into the library | Dan Goodliffe | 2021-11-26 |
* | Compile generated/external code as release | Dan Goodliffe | 2021-11-26 |
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
* | Always build ilt library shared | Dan Goodliffe | 2021-11-25 |
* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 |
* | Transform obj to ILT was a static mat4 | Dan Goodliffe | 2021-11-16 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Don't write null value for pointers | Dan Goodliffe | 2021-11-07 |
* | Implement writing shared objects with @id | Dan Goodliffe | 2021-11-07 |
* | Import setValue, silence clang warning | Dan Goodliffe | 2021-11-07 |
* | Update tests to coverage encoding strings | Dan Goodliffe | 2021-11-07 |
* | Initial commit where writing objects back out to JSON | Dan Goodliffe | 2021-11-07 |
* | Fixup clang, cppcheck and iwyu warnings | Dan Goodliffe | 2021-11-07 |
* | Pass new values more efficiently | Dan Goodliffe | 2021-11-07 |
* | Error on bad cast of referenced object | Dan Goodliffe | 2021-11-07 |
* | Name, rather than number, shared_ptr tests | Dan Goodliffe | 2021-11-07 |
* | Test case for named type not existing | Dan Goodliffe | 2021-11-07 |
* | Standard wrapper in failure cases | Dan Goodliffe | 2021-11-07 |
* | Error on bad cast of named type | Dan Goodliffe | 2021-11-07 |
* | Common implementation for shared and unique pointers | Dan Goodliffe | 2021-11-07 |