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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
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Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
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Collection can be shared/unique pointers
Dan Goodliffe
2021-02-04
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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Add some tests over collection
Dan Goodliffe
2021-02-04
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Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
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Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
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Split common terrain code out
Dan Goodliffe
2021-01-28
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Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
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Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
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Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
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Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
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Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
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Enable alpha in textures
Dan Goodliffe
2021-01-26
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Basic mouse navigation
Dan Goodliffe
2021-01-26
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Better default camera pos
Dan Goodliffe
2021-01-26
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Define light direction as a vector
Dan Goodliffe
2021-01-26
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Generate some basic flat terrain
Dan Goodliffe
2021-01-25
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Simplify vertex interface
Dan Goodliffe
2021-01-25
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Move texture cache to Texture class
Dan Goodliffe
2021-01-25
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Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
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Basic key controls to move the camera around
Dan Goodliffe
2021-01-25
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Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
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Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
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Allow physical objects to share meshes and textures
Dan Goodliffe
2021-01-23
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Add a basic cache template
Dan Goodliffe
2021-01-23
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Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
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Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
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Helpers can be static
Dan Goodliffe
2021-01-17
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Split window and display (application) classes
Dan Goodliffe
2021-01-17
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Big reshuffle
Dan Goodliffe
2021-01-17
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First cut modernizing and sanitizing
Dan Goodliffe
2021-01-17
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Initial commit
Dan Goodliffe
2021-01-16
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