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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
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Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
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Add BufferedLocation method for getting the rotation only transform
Dan Goodliffe
2023-11-11
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Add Location method for getting the rotation only transform
Dan Goodliffe
2023-11-11
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Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
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Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
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Fix calculating extents
Dan Goodliffe
2023-11-05
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Fix and split linesCross
Dan Goodliffe
2023-11-05
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
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Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
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More tests can just use the global fixed data
Dan Goodliffe
2023-11-04
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Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Reformat test source
Dan Goodliffe
2023-11-04
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Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
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Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
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Psycho-rebased branch terrain on top of main
Dan Goodliffe
2023-11-03
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Implement terrain intersect ray
Dan Goodliffe
2023-11-03
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Helper to get cartesian position from baricentric on Triangle
Dan Goodliffe
2023-11-03
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Increase BOOST_CHECK_CLOSE_VEC stream precision
Dan Goodliffe
2023-11-03
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Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
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Generic N-dimensional terrain triangle
Dan Goodliffe
2023-11-02
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Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
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Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
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Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
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Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
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Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
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Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
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Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
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Move OpenMesh/GLM compatibility structs to common place
Dan Goodliffe
2023-10-27
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Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-03
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Merge branch 'glad'
Dan Goodliffe
2023-05-28
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Add glad submodule and build a glad library
Dan Goodliffe
2023-05-27
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Mark main rule as always, so we can always launch it
Dan Goodliffe
2023-05-24
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Make Mesh into a template to support any vertex type
Dan Goodliffe
2023-05-10
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Support for tessellation shaders
Dan Goodliffe
2023-05-09
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Merge branch 'containers'
Dan Goodliffe
2023-05-07
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Don't explictly call destructor of contained element
Dan Goodliffe
2023-05-01
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Add the pack container
Dan Goodliffe
2023-05-01
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Add method to get GL buffer name of glContainer
Dan Goodliffe
2023-05-01
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Add missing test over iterator comparison
Dan Goodliffe
2023-05-01
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