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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Age
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*
Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
*
Scoped Builder::Ptr
Dan Goodliffe
2022-10-13
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
*
Add ConstTypeDefs as a const only variant of StdTypeDefs
Dan Goodliffe
2022-10-13
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Inheritable of standard typedefs
Dan Goodliffe
2022-10-13
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
*
GameMainSelector provides world overlay and renders its target
Dan Goodliffe
2022-10-10
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Move addStraight to impl.h
Dan Goodliffe
2022-10-08
*
Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
*
Add collection methods for finding and/or creating objects
Dan Goodliffe
2022-10-08
*
Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
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Add toolber mode switching helper
Dan Goodliffe
2022-10-08
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
*
Translate mouse motion y axis
Dan Goodliffe
2022-10-03
*
Add WorldOverlay concept
Dan Goodliffe
2022-10-02
*
Make Window shader available to clients
Dan Goodliffe
2022-10-02
*
Remove redundant null check
Dan Goodliffe
2022-10-02
*
Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
*
Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Disable warnings on generated/wrapper code
Dan Goodliffe
2022-10-02
*
Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
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Ray function to test if it passes close to a sequence of edges defined by nod...
Dan Goodliffe
2022-08-29
*
Ray function a calculate how close it passes to a line defined by 2 points
Dan Goodliffe
2022-08-29
*
Generic solution for streaming collections that can be spanned
Dan Goodliffe
2022-08-29
*
Use utf8_string_view for processing text to renderings
Dan Goodliffe
2022-08-22
*
Make utf8_string_view work on any contiguous collection of chars
Dan Goodliffe
2022-08-22
*
Create a string_view like thing for utf8 strings
Dan Goodliffe
2022-08-22
*
Enable all cppchecks, no further fixes needed
Dan Goodliffe
2022-08-21
*
Fix string_view iteration
Dan Goodliffe
2022-08-21
*
Fix shadowing
Dan Goodliffe
2022-08-21
*
Reduce variable scope
Dan Goodliffe
2022-08-21
*
Suppress redundantPointerOp cppcheck
Dan Goodliffe
2022-08-21
*
Add missing includes
Dan Goodliffe
2022-08-21
*
Beginnings of network editor
Dan Goodliffe
2022-01-18
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Collection::removeAll returns how many matched by type
Dan Goodliffe
2022-01-18
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
*
Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
*
Fix up includes
Dan Goodliffe
2022-01-13
*
Configure cppcheck libraries
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
*
Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
*
Have CLOG write to cerr, clog doesn't sync with Boost test output
Dan Goodliffe
2022-01-08
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