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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
*
Add a basic if clunky render test
Dan Goodliffe
2022-11-14
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Refactor shading output components
Dan Goodliffe
2022-11-14
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Pass the output framebuffer id to scene renderer
Dan Goodliffe
2022-11-14
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Pass flags to Window constructor
Dan Goodliffe
2022-11-14
*
Remove useless GeoData default constructor
Dan Goodliffe
2022-11-14
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Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Fix type of SceneShader
Dan Goodliffe
2022-11-14
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Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Tidied Scene Renderer
Dan Goodliffe
2022-11-01
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
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Save window size as a member variable
Dan Goodliffe
2022-10-31
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Setting texture unit when binding UI components
Dan Goodliffe
2022-10-30
*
Add frame and render buffers to glArrays
Dan Goodliffe
2022-10-30
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Set v330 core on world shaders
Dan Goodliffe
2022-10-30
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Enable OpenGL 4.5 core profile
Dan Goodliffe
2022-10-30
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
EditNetworkOf constructor may have single param, should be explicit
Dan Goodliffe
2022-10-28
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Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
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Implement extending a network into open space
Dan Goodliffe
2022-10-28
*
Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
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Add AnyPtr for accepting pointers of any kind into a function
Dan Goodliffe
2022-10-28
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Tidy and de-dupe enumDetails
Dan Goodliffe
2022-10-24
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Add explicit constructor to Mode to initialise target
Dan Goodliffe
2022-10-22
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Rename shadowing variable
Dan Goodliffe
2022-10-22
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Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
*
Move -Wold-style-cast to gcc only list, clang triggers in some SDL headers
Dan Goodliffe
2022-10-22
*
Add magic support to printing/parsing/validating enumerations
Dan Goodliffe
2022-10-22
*
Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
*
Remove unnecessary destructor
Dan Goodliffe
2022-10-15
*
Sequence straights chained together makes no sense
Dan Goodliffe
2022-10-15
*
Builders manage a collection of candidate links rendered by the base builder
Dan Goodliffe
2022-10-14
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Network candidate links
Dan Goodliffe
2022-10-14
*
Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
*
Scoped Builder::Ptr
Dan Goodliffe
2022-10-13
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Add ConstTypeDefs as a const only variant of StdTypeDefs
Dan Goodliffe
2022-10-13
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
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Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Inheritable of standard typedefs
Dan Goodliffe
2022-10-13
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
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Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
*
GameMainSelector provides world overlay and renders its target
Dan Goodliffe
2022-10-10
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