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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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Add Mesh helper for drawing instances
Dan Goodliffe
2023-04-26
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Point shaders (shadows) can all share the same implementation now in a single...
Dan Goodliffe
2023-04-26
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Point shaders can all share the same implementation now in a single place
Dan Goodliffe
2023-04-26
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Fudge RV bogey position the same as we do the body in test-render
Dan Goodliffe
2023-04-26
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Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
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Add BufferedLocation
Dan Goodliffe
2023-04-23
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Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
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Add getTransform to Location; wraps the standard mat4 calculations
Dan Goodliffe
2023-04-23
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Clear world objects explicitly
Dan Goodliffe
2023-04-23
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Assert the buffer is actually mapped
Dan Goodliffe
2023-04-23
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Merge branch 'instancing'
Dan Goodliffe
2023-04-22
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Keep the instance unused vector sorted and binary search it
Dan Goodliffe
2023-04-22
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Don't fill the instances unused vector unnecessarily
Dan Goodliffe
2023-04-22
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Test instancing automatic unmap when count is called, add some nodiscard
Dan Goodliffe
2023-04-22
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Streamline the instancing maintenance
Dan Goodliffe
2023-04-22
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Fix the instancing maintenance
Dan Goodliffe
2023-04-22
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Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
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Expose bufferName and count from InstanceVertices
Dan Goodliffe
2023-04-20
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Support setting vertex attrib divisor
Dan Goodliffe
2023-04-19
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Enable all vertex array attribs configured by vertexAttribFunc
Dan Goodliffe
2023-04-19
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Persist vertexArrayId across multiple calls
Dan Goodliffe
2023-04-19
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Add basic instanced shader to those which get the viewProjection configured
Dan Goodliffe
2023-04-19
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Fix type of basic instanced shader
Dan Goodliffe
2023-04-19
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Export mesh size and primitive type
Dan Goodliffe
2023-04-19
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Fixup vertexAttribFunc for matrices
Dan Goodliffe
2023-04-19
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Drop performance debug to warning and stop disabling error checking for textu...
Dan Goodliffe
2023-04-19
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Fix location of model matrix in vertex shader
Dan Goodliffe
2023-04-18
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Specialize vertexAttribFunc for matrices because there's an upper limit of si...
Dan Goodliffe
2023-04-18
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Separate storing of mesh vertex/index data from configuring VAO
Dan Goodliffe
2023-04-17
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Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
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Fix up the way spotlight shader works
Dan Goodliffe
2023-04-17
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Assets moved to global game state
Dan Goodliffe
2023-04-17
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Create a large test forest
Dan Goodliffe
2023-04-17
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First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
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Add the dynamicPoint shader for instancing
Dan Goodliffe
2023-04-15
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Rename lots of shader files
Dan Goodliffe
2023-04-15
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Merge branch 'assimp'
Dan Goodliffe
2023-04-14
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Add an asset template and use it to define all the foliage assets in the plan...
Dan Goodliffe
2023-04-14
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
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Use asset factory models in test-render
Dan Goodliffe
2023-04-14
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Handle different mapmodes in basic shader
Dan Goodliffe
2023-04-14
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Write applicable Texture Options into texture atlas texture data
Dan Goodliffe
2023-04-14
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Pass texture fragment mapmode to texture atlas
Dan Goodliffe
2023-04-14
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Adjust test render view to get a closer view of our tree
Dan Goodliffe
2023-04-14
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Configure texture fragment mapmode from material
Dan Goodliffe
2023-04-14
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Define our own enum for texture mapmode
Dan Goodliffe
2023-04-14
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Create texture fragments from materials
Dan Goodliffe
2023-04-14
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